This time he brought his full team, including the Beast of Nurgle, who looks very the part. He had 110K in inducement, with which he bought an extra re-roll.
We rolled 'Quick Snap!' on the kick-off table, which allowed his Pestigor to catch the kick and his other players to advance next to my players to tie them up or block them. He made a hole in my left and his ball-carrier advanced into a little cage. My right flank is tied (two of my skellies would spend the whole drive staring at two of his Rotters...) while his Beast tied up my mummies effectively. I sent the rest of my centre to reinforce my left.
Now FG had a chance to send his ball-carrier down the right side (from his view) of the pitch, but that would have required a 'Go for it' or placing the player on the outermost square, neither of which he was willing to risk. He decided to hold his ball-carrier in the cage for another turn, which gave my players a chance to organise a line and indeed get two players next to the ball-carrier.
But the Nurgle team showed their Chaos roots by putting two of my skellies in the KO box, and FG surprised me by running the ball towards the centre of the pitch.
Black Khnum, one of my two best players (Anubis being reserved for the offensive drive) dodged from a Rotter and knocked the ball loose with a one-die block.
But numbers were beginning to tell, and the other Pestigor picked the ball up...
In our hurry to set up the next drive FG forgot to note down which Pestigor scored the point - thanks to this photo, we got the count right.
The remaining 3 turns of the half saw me fail my attempt to score after my mummy rolled a 'Both down' twice (despite a re-roll) trying to block a Rotter - he did score a Casualty though. FG picked up the loose ball after I tried to recover from that by passing and failing, and made a successful pass with his Pestigor, who gained enough SPPs to go up a level... if he survives the next half!
The remaining 3 turns of the half saw me fail my attempt to score after my mummy rolled a 'Both down' twice (despite a re-roll) trying to block a Rotter - he did score a Casualty though. FG picked up the loose ball after I tried to recover from that by passing and failing, and made a successful pass with his Pestigor, who gained enough SPPs to go up a level... if he survives the next half!
The Nurgle team seems more effective this game, with FG making effective use of his Warriors to make 2-dice blocks against my players and then assisting his Rotters to do the same. While I have two mummies (Strength 5), they were effectively tied up by the Beast and I found myself making crucial blocks with my Wights, rolling one block die and hoping to even the odds with their Block skill (none of the Nurgle players have that skill yet) and my re-rolls.
With two skellies in the KO box, my Undead team will face a bit of a challenge trying to equalise in the next half and then trying to prevent the Nurgle team from winning.