With no heavy infantry to speak of, I set my some area terrain in each quarter of the table, placed my only unit of cavalry to face Martin's cavalry, hoping to tie him up on a face-off while my more numerous skirmishers and medium infantry outflanked his slow phalanxes.
After some stand-off on the Macedonian left flank, his cavalry drew my cavalry into a charge, feinted flight, then turned around and destroyed it. As my only cavalry unit was also my command unit (yes, I am painting another cavalry unit right now), this left me without Leadership Points for the rest of the game. His command unit wasn't unscathed either - it took 2 hits and had 1 left.
Meanwhile, on the Macedonian right flank, my medium infantry had driven off his skirmishers guarding his flank and was poised to charge into the flank of his phalax. Unfortunately, I failed my activation roll at this critical juncture. Martin rushed his cavalry back to his threatened flank in Alexandrian fashion, while he used his LPs to soak up the hits I inflicted on his phalanxes. When the cavalry arrived, I knew the game was up and we called the game and watched Going Medieval, which had just come on on TV.
|The Macedonian Companion cavalry rout the Pergamene lancers. The light cavalry rush across the rear of the Macedonian line to reinforce the threatened flank.|
|Two units of Thureophoroi are unable to rout the phalanx. The cavalry arrive to tilt the balance. The little squares with tiny pebbles on them are casualty markers - I have yet to add shields on them.|
|Replica Roman coins used as Leadership Point tokens; they have a nice feel to them - throwing them behind a unit feels like throwing down chips in a game of poker.|