
Thursday, March 20, 2025
Another Bus get the Rust

Thursday, February 20, 2025
Peninsular War scenario and Midgard Heroic Battles
For our session in February we once more played two games.
The first game was another scenario from Michael Hopper, this time the battle of Monesterio. The game featured Nabil's newly-painted Spanish army, and the participation of two players from the wargames group we made contact with last year. The scenario required the French players to move their siege artillery train across the table, while the Spanish had to prevent that from happening.
The rules were once more our grid-based rules adapted from To the Last Gaiter Button, and once again the grid-based nature of the rules caused some confusion at first for the new players, but once they got the concept things moved quickly.
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| The Spanish forces advance towards the French. The artillery train can be seen in the corner. |
The Spanish forces were handled boldly: the two infantry divisions advanced down two axes, while the cavalry went down the flank to cut off the French route of advance.
| Nabil's Spanish see their first action! |
The French sent their lone unit of cavalry on the Spanish right to threaten their flank, and for a while effectively held up a whole division of infantry. But they were too conservative with their infantry deployment, and failed to create a perimeter around their siege artillery train, which became exposed and were captured by the Spanish.
| The goblin left flank |
| Dwarves surround the last unit of goblins. |
Thursday, January 23, 2025
Terrain and Movement Trays from Supreme Littleness Designs
I apologise for going "recipe blog" mode in this post, but...
Like many wargamers, I too have been swept up in the Midgard Madness and bought a copy of the rules. I plan to use them with my GW LOTR figures, which I have several of, but not enough if I used the typical 8 or 10 figures per unit for infantry, and so I settled for units of 6 (3 for foot skirmishers).
As my figures are singly-based, I needed movement trays. Most wargamers seem to favour Warbases for this - they even have a range of movement trays just for Midgard - but I needed movement trays with 6 slots. In addition, FG already has several movement trays with 6 slots (which he got back in the day when we played Dux Britanniarum), and these had frontages of just shy of 9cm, instead of the typical 12cm.
A bit of googling brought up the Supreme Littleness Designs site, which happily offered movement trays with 6 slots. What's more, they offered them in straight as well as wavy edges - I have been wanting to try irregular-edged movement trays to see how they blend with my mats - and instead of using MDF for the base, they used thin cards, which I prefer.
And since we were paying for postage, FG and I ordered some kits from their Frozen City Ruins range.
The two MDF buildings you see in the top photo are from them. I made a few cuts on the edges of the walls so that not all angles were right angles, then painted the pieces with a slurry made of wall plaster, grey craft paint, and PVA glue. I based them to match my existing "Osgili-esque" buildings, using a textured sheet with York stone pattern for the base instead of the MDF one provided, did a coat of black and then brown wash over them, and garnished the bases with fallen leaves and stones instead of snow.
As for the movement trays, I assembled and then primed them with a brown spray primer (more to seal the cardboard base), then painted them with a basecoat of green mixed to match my mat, and then stippled some brown paint to match the pattern of the mat. Finally, I finished them with some tufts and Geek Gaming Scenics scatter. They are shown below with a measurement template made by FG.
We have actually played a test game of Midgard, and hope to run a game with the rest of the group soon.
Wednesday, January 08, 2025
A Trio of Terrain Projects

Hopefully it will see some action soon.
The second of these are some cardstock buildings from Paper Terrain, which I bought and built last year when I was planning an Epic scale ACW project. The cardstock isn't really thick, but when based on a stiff base, they look durable enough.
The final one of these is the East Gate of Moria terrain piece. The inspiration for this was Midgard heroic Battles, which I couldn't resist buying. I already own many dwarves and Moria goblins, so naturally my thought turned to the war between these two races as described by Tolkien in the appendix to The Lord of the Rings. The final battle of Azanulbizar took place outside the East Gate of Moria, where Azog slew Nain in single combat, and was in turn slain by Dain Ironfoot. The account of the battle seemed to be exactly the kind of battle Midgard is written for.
I decided to make terrain piece depicting the East Gate of Moria, consisting of an elevation, a gate, and maybe a mountainside. It turned out FG already has a resin dwarven gate/arch, so I was spared the effort of making one. I made the base using corrugated boards, then textured, painted, and added vegetation to it to match the mat we would use it for. Finally, I printed a picture of a dwarven-style gate I found on google and blu-tac'ed it to the arch.
FG and I tried the rules earlier this week, and we plan to run it for the gang later this month, so stay tuned for the battle report.
Wednesday, January 01, 2025
2024 in Review and Looking Ahead
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| A visit to the Hellenic Museum in Melbourne |
2024 was a pretty good year for gaming. We managed some eleven sessions of wargaming, including two participation games at local conventions, and 17 sessions of RPG, two of which were one-shots GM'd by my friends.
A few major changes took place this year, chief of which was me moving to a new place; this necessitated a change in my work schedule, and resulted in attrition in my Monday evening RPG group, which in turn led my to take a break from a regular RPG schedule after we concluded our Three Worlds campaign.
On the wargaming front, we made contact with another group of wargamers in Singapore, which greatly expanded the pool of players and games each side could now "access". Hopefully this will result in more regular gaming.
I managed to play most of the rules I set out to play during the year, and while I didn't not start new armies, I did expand my 15mm Indian Mutiny and Saracen armies to bulk them up for the rules I enjoyed. This was done with the help of a professional painter, to whom I have also sent some 15mm Tribal Germans to be painted - they should be fighting against Martin's EIR in the new year.
As with previous years there were unplanned purchases of rules, this year being Here's the Ruckus, and Midgard Heroic Battles, neither of which required me to get new figures. The former didn't excite me as much as I hoped it would, its niche being already filled by other sets of rules I own and like, while the latter, which I resisted for weeks before relenting, turned out to fill a gap in my rules collection which I have been hoping to fill. An order for movement trays went out, and we should be playing our first game as early as January.
I do realise that I have been tardy with AARs the past year, and I apologise for it. Hopefully in the coming year I will be able to settle into a routine and post them in a more timely fashion.
Have a good gaming year ahead.
Tuesday, December 31, 2024
Saturday, December 21, 2024
Games Expo 2024
After making contact with another wargaming group during a convention in October, we were invited to put up a game for their own convention in December. Martin and I decided to attend and reprise the Indian Mutiny game FG and I ran in the previous convention, since we already had the scenario and charts ready.
Once again we managed to run two sessions, and although the British came closer than ever to winning, victory continues to elude them!The convention featured other games, including an A Song of Ice & Fire tournament, many boardgames, and a few RPGs, but the centre-piece of the convention was a giant Bolt Action Bastogne game which ran for some eight hours.
Martin and I made more new friends, and no doubt more gaming will come from these meetings.
Wednesday, December 18, 2024
Conquerors & Kings and Kill Team
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| Roman counter-attack on the left |
Tuesday, November 19, 2024
Battle of Hollabrunn
Last week we managed to get together for a mid-week game of grid-based Napoleonics. What's more, we hosted two members from another gaming group whom we got to know at a convention we went to the month before.
The scenario was Battle of Hollanbrunn, a rearguard action in the aftermath of Wagram that saw Massena's Corps catch up with the Austrians.
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| The opening set-up |
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| Mid-point of the game, with the French flank attack developing and the Austrians making their countermove |
It was a fun game, and the timing was perfect, with the battle played to a resolution just as the game clock ran out and within the time we allotted for play.
In the discussions after the game one of the players was inspired to start painting 15mm Napoleonics, and Martin was motivated to paint up a few more units for his British-Portuguese army, which will allow us to play some Peninsular Wars scenarios in the future.
Wednesday, October 30, 2024
Kill Team
Adrian hosted a game of the latest edition of Kill Team, where I pitted my warzone Bauhaus and Shieldwolf Miniatures figures against his Traitor Guard figures commanded by FG.
One peeve I do have with the system is the rather restrictive army lists, but hopefully that means that the lists have been playtested for balance.
I am tempted by the aesthetics of a Genestealer Cult army, so if we continue to play Kill Team, I may need to make another Saving Throw in the future.
Monday, October 28, 2024
The Men Who Would be Kings at Campus Game Fest 2024
Other than my usual home RPG group and my wargaming group, I have been gaming off and on with a public gaming group at a community centre these past few years. The group plays mainly RPGs and boardgames, and some Battletech Alpha Strike; I run the occasional one-shot RPG there, and play the occasional boardgame.
This year, the group was invited to take part in a games convention at a school, and I was invited to put up a historical wargame there.
This was when I realised that, while I do have many paired armies, most of them are sci-fi or fantasy, and the historical armies that I do own both sides of are not painted by me, but cobbled together from various ebay purchases. The only armies which look presentable are my Indian Mutiny forces, which were mostly painted by a single painting service.
Now while I do enjoy The Relief of Luckpore, I thought that a grid-based wargame would not be a good representation of most historical miniature wargame, so I went through to my library and decided on Dan Mersey's The Men Who Would be Kings, which I helped playtest with these same figures in 2015.
I modified the command rules a little to allow for five players - two on the British side and three on the Mutineer side - with three units each. I picked out a scenario from Colonial Conflicts: The Indian Mutiny, adjusted the set-up to fit, and with the help of a few friends tested the scenario, made some adjustments, and we were ready.
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| The set-up |
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| The situation at the end of the second game |
Over all the amount of gaming we did out of the session was probably not worth the effort of preparing the charts and cards and traveling down, but I did make friends with some historical wargamers and we might be getting some gaming in in the future, so that made the whole evening worthwhile.
Sunday, October 27, 2024
Conquerors and Kings
We played another game of Peter Pig's Conqueror and Kings. Despite revising the rules briefly before the session, I still managed to get the multiple combat wrong by confusing the rules with those of an ACW set I am working on (also a grid-based game)
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| View from the Ayyubid line |
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| Byzantine counter-attack that ultimately failed |
The game was quick because we did not do the whole pre-game sequence and the 'Piggy Chase', and while the strategic choices seem limited once the army list is made and terrain placed, there are still tactical choices to be made like whether to push forward on a sector where the attack is more successful, or pull back and reorganise the line to prevent outflanking.
This game was a little lopsided due to the list-making - my fault - which in turn was limited by the figures I have at hand. Perhaps in the future I should field a list with Close Order bowmen, using my Norman figures.
The next game of C&K is scheduled for November, when we hope to pit Late Romans against Sassanids. Stay tuned.
Friday, October 25, 2024
Lone Wolf - Adventures in Magnamund
I have sworn off Kickstarter after a few bad experiences, but I have made an exception for this new project.
I own at least three iterations of Lone Wolf RPGs, and have played two long campaigns in the Lone Wolf setting, and they are both memorable ones. There is something about the dualistic cosmology and the heroic narrative of the characters that instantly lend gravitas to the campaigns. Lone Wolf RPG characters can't help but to be heroic because the stakes are so high - all they need are a campaign premise to allow them to shine.
This current iteration is for the Dragonbane rules, which I do not own nor plan to buy; I am backing it chiefly for the fluff, the art, and most importantly the modules. The delivery date for the project is Nov 2025, although with the number of stretch goals being hit I will not be surprised if it will be late. It is too far ahead to plan, but hopefully I will have a stable of players ready to take on the Darklords when it arrives.
Thursday, October 24, 2024
Catching Up and 3D printed resin figures
I apologise to my readers for the long absence. Recent changes in my living circumstances, work demands, and a dislocated little finger have all eaten into my leisure time, and while I have continued to spend on the hobby and play, it has left me no time to update this blog.
Our Three Worlds RPG campaign has ended, but I have yet to write the AAR for the final two sessions. We have taken a break from RPG due to the attrition in player base, with most of the players for that campaign now in other countries, but we may be cobbling together a group from our old players and getting some gaming in with a new game master.
Wargaming has therefore come to the forefront, with several purchases being made, figures painted (some by me, but most by a professional painter I engaged), and convention game being put up this coming weekend.
I will try to post the AARs for the sessions we had the previous months in the near future; in the meantime here are a couple of photos of 3D printed resin figures painted by me:
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| 15mm Arab Civilians by Red Copper Miniatures, via Proxy Wargaming Aus |
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| 15mm Carthaginian Poeni Cavalry by Cromarty Forge, via The Plastic Soldier Company |
Saturday, August 31, 2024
Conquerors and Kings and Warmaster
For our August session we played Peter Pig's Conquerors and Kings (2023 edition) for the first time. Wahj brought his Romans and Carthaginians and some hills he build specifically for these rules, and we spend the afternoon working through the rules.
As expected when trying out a new set of rules, we got some stuff wrong, but I think over all we got a sense of how the game plays. I played the Romans, which I did not handle boldly enough, and by game end I had failed to occupy enough grids to win.
I also realised that the Battle Tactics are an important consideration not just during play, but also during army-building (and vice versa I suppose), since some tactics mean you can get more mileage out of cheaper troops.
I like the more abstract way combat and positioning are handled in this game. I hope to get a Roman vs Sassanid game on soon. In the mean time I have ordered some Tribal Germans to be painted (an opponent for yet another Roman army!).
For our second game FG and I played Warmaster. It's an old game which we used to play a lot back in the day (especially the Ancients version) but I am unfamiliar with the Goblins list, which seems to be quite weak. Nevertheless it was a joy playing with the well-painted figures.
I have been very busy with life and am three RPG reports behind. Various factors have caused attrition to our player pool, and I have made the decision to stop my weekly RPG sessions for a while until we have a more stable pool of players. This may mean more wargaming in the coming months. Stay tuned.
Thursday, August 01, 2024
Relief of Luckpore and Alpha Strike
Martin was back in town last weekend and six of us managed to get together for a couple of games, beers, pastries, and dinner.
For the second game we played a game of Alpha Strike. Now that we are more familiar with the rules, play is faster and more relaxed.
For the game in August I hope to run a game of Peter Pig's Conquerors and Kings, and maybe a game of Deth Wizards.












































