Monday, November 18, 2013

Song of Drar and Murin: Game 6

This scenario is inspired by a Tabletop Teaser from an old issue of Battlegames, which is the only frankly "fantasy" scenario I have seen so far. It gave me the idea that I can actually combine underground and overground tiles in the same game.

The dwarves must cos the overground tiles to reach the entrance to the mines, then search for a stolen relic which is in one of the three rooms there.

Warg riders attack!

A dwarf warrior is slain!

The dwarves push on despite their loss. More warg riders attack!

Birgir is felled by a war rider, but I use the warband upgrade I bought from the victory in the previous scenario to avert his death - rank hath its privileges.

With the overground tiles cleared, the dwarves enter the mines.

Puny goblins are no threat to my experienced dwarf warriors.


The first room is empty! Move on, boys!

Die, foul goblins!

Found it! Let's haul it home, boys!

Despite the loss of one warrior and the near-death of Birgir, the game wasn't really challenging; I gave myself a limit of 40 turns, and completed the scenario in fewer than 30. Should I increase the number of cards per tile? Or the number of points of enemies on each card?

I may shelve the campaign while I try to think of some way to make it more interesting. In the mean time I should get started on my Egyptian warband for OGAM, or catch up on some reading...

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