fg and I played two more games of Frostgrave using our same warbands.
The set up for the Wurm Hunt game |
The Necromancer's men are attacked by the giant wurm while hunting for treasure. |
Opposing warbands waiting round the corners of a ruined building for the other party to make the first move. |
The Necromancer's rag-tag band enter and search a building. |
We realised we played the game wrong late into the second game: movement is halved for the second move in a turn. That aside we found the basic rules robust. The use of d20 means combats aren't a sure thing, and a +2 advantage in Fighting still makes a fight risky.
The first game saw me gaining a huge advantage over fg, until my recklessness saw both my wizard and her apprentice put out of action. The aftermath saw fg's wizard gain a huge lead in experience, which after the second game saw him reach level 12 versus my wizard's level 7.
I enjoyed the games enough to want to continue with the warband, and maybe even try a different one from a different school of magic.