Sunday, December 29, 2013

Frostgrave Playtest 2

fg and I played two more games of Frostgrave using our same warbands.

The set up for the Wurm Hunt game

The Necromancer's men are attacked by the giant wurm while hunting for treasure.

Opposing warbands waiting round the corners of a ruined building for the other party to make the first move.

The Necromancer's rag-tag band enter and search a building.

We realised we played the game wrong late into the second game: movement is halved for the second move in a turn. That aside we found the basic rules robust. The use of d20 means combats aren't a sure thing, and a +2 advantage in Fighting still makes a fight risky.

The first game saw me gaining a huge advantage over fg, until my recklessness saw both my wizard and her apprentice put out of action. The aftermath saw fg's wizard gain a huge lead in experience, which after the second game saw him reach level 12 versus my wizard's level 7.

I enjoyed the games enough to want to continue with the warband, and maybe even try a different one from a different school of magic.

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