The first scenario we played (actually the second scenario from the book) recreates the start of the revolt. The tax collector, escorted by a few of the king's men, arrives at the village of Herdorf to collect the tax. A dispute with the villagers over the amount owed escalates into violence, and the royal party finds itself facing an angry mob.
The tax collector and his party must make their way from the top right corner of the board to the bottom right corner. |
The warriors form a protective cordon around the tax collector and draw the mob towards them. |
While the warriors hold off the mob, our tax collector makes his escape! |
The tax collector managed to escape with his life, but two of the king's men were killed in the affray.
One the initial excitement has worn off, the villagers realised the gravity of what they had done and knew they had two choices: to go to the king to seek his pardon and probably face retribution, or to march to the capital to present their case - they decided on the latter.
The next day word of the events at Herdorf has spread and several villages also saw violence. Some were put down by the local authorities, while at others all those who represented royal authority were either killed and ejected.
Loyal forces move against a mob of looters from two directions. |
Hemmed in against a building, the rioters were picked off and eventually dispersed, but not before setting a building on fire and looter another two. |
The second scenario we played was the first one from the book. The two types of rioters (Looters and Lynchers) played very differently.
The game was rather simple when played with only one mob. In our next game we hope to play with more troops and more mobs.
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