Sunday, July 06, 2014

Frostgrave - Final Playtest

Last Thursday fg and I got together to play two games of the latest draft of Frostgrave - unfortunately, right after the game I got an email informing me that the final manuscript for Frostgrave has been submitted to Osprey.

Dwarves and goblins scour the ruins of Frostgrave for treasures.
The good news is, even after a lapse of a few months, we both managed to pick up the rules quickly again, and we had fun. I guess over all, "fun" is how I would sum up Frostgrave. The rules are not complex, there are lots of spells you can use creatively, and you can have different strategies, from going after the treasures and making off as quickly as you can, to aggressively going for your opponent's troops; you can go for a small force of elite, or a horde of cheaper troops; you can have mainly offensive spells, to "buffing" spells for your figures.

It is also easy to get into - your warband will probably start off from about five figures, and max out to about a dozen figures, and there are enough troop types for you to get a warband together using whatever fantasy or medieval figures you have. Terrain is important, but many of our games were played on geomorphic 2D tiles.

A goblin thug takes the treasure from the cold dead hands of a fallen dwarf ranger.
Unlike the previous books from the Osprey Wargames series, Frostgrave is planned to be a hardback book, but hopefully it will be affordable.

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