I set the campaign against Operation Bluecoat, but we did not use historical units or maps for our narrative. The opening game is set a few days before the launch of the operation, when the British are probing for weakness in the German defences.
The first game of the campaign was a Probe scenario, where the British need to get at least one team to the German baseline. Martin rolled a 6 on his Force Support, which gave me 3 points to spend. I decided to spend them all on obstacles: a minefield to cover the road junction to deny his quick access to my baseline, and two barbed wire entanglements to further restrict his movements.
The battlefield viewed from the eastern end. The Germans (entering left) have mined the road junction and set up barbed wire obstacles. |
Martin sends all three squads onto the table while I could only deploy one. |
One British squad advances to the bocage. |
The depleted German squad, now without its LMG, runs towards cover, but also closer to the enemy! |
Meanwhile I pushed one squad on my left to the edge of the bocage, where they traded grenades with the British - my guys came off the worse. With the situation seemingly deadlocked, Martin revealed his Force Support choice: a Sherman!
I rushed my Platoon Commander forward with the Panzerschreck team, and he managed to land a shot on the tank - two Shocks and Commander wounded, but the tank is still operational!
Decisive moment of the game - if the Germans fail to take the tank out, they will have to fall back. |
Martin returned fire with the Sherman, but the shot only managed to cause a Shock. He then ordered the mortar to screen the tank with smoke rounds...
Smoke screen! |
With his trump card taken out, Martin decided to cut his losses and withdraw his platoon. Having lost 4 men against my 6, he managed a Losing Draw, which earned him the displeasure of his CO, but the men were less critical of his performance. Conversely, my CO was happy with my performance, but the same could not be said of my men.
At the end of Game 1, the score was:
British
COs Opinion -1, Men's Opinion +1
Casualty: 2 Lost, 1 Miss Next Battle
German
CO's Opinion +2. Men's Opinion -2
Casualty: 3 Lost, 2 Miss Next Battle
The next game in the campaign should be in 4 weeks, and may see a higher number of Force Support. I certainly hope to be able to field a gun or maybe even some armour of my own... Let's hope Martin rolls high again.
I think the Germans should be satisfied with that result.
ReplyDeleteConsider the tough initial setup, your guys did all that was asked of them. Drove off the most aggressive infantry, and blew up a tank.
It's in keeping with the spirit of '44. Germans usually outnumbered and outgunned. Relying on hasty defence.
You can inflict a brief rebuff to the enemy, but don't have the resources to retake lost land. And tomorrow will bring another bunch of Tommies.