Sunday, March 15, 2015

The Men Who Would Be Kings Playtest 2


Dan has already announced his next set of rules for Osprey, so I need no longer keep the title of the rules secret. The playtesters recently received an updated draft of the rules, and I played a small action this afternoon to test out the effect of hard cover.

I set up three units of British infantry against two units of sepoys defending a breached wall and a building behind it.

The British advanced two units to within close range and began delivering volley fire while keeping themselves at long range of the sepoys' obsolete rifles (technology, yeah!). The hard cover however gave the sepoys a fighting chance as they managed to force one British unit to retreat before they were forced to abandon the wall.

The third British unit then began to advance into the breach, weathering the fire from the sepoys still holding the building. Eventually they made it into contact, but still the mutineers were hard to evict until a second unit was thrown into the melee.

Into the breach!

In terms of points the British were more than twice the value of the sepoys, so this little action illustrated the effectiveness of a double-layered defence.

3 comments:

  1. They do sound like an interesting set of rules?

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  2. They are rather old school in the "one die per figure", "one kill per hit at short range, one kill per 2 hits at long range" kind of game.

    Like Lion Rampant, units tend to do what they are meant to do without argument, but are less willing to do stuff they are not "supposed to".

    Overall a quick set of rules with easy-to-remember mechanics.

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