fg's GIs make their debut |
I currently playing two of TFL's Normandy campaigns concurrently: Kampfgruppe von Luck versus Martin's British Paras, and Old Hickory versus fg's US.
For the first scenario I decided to attack along the rail line, hoping to use my superiority in support points to quickly roll over the US defences. Fg set up a minefield before his Jump-Off Point on the ridge, and a wire obstacle in front of the fence guarding the approach from the north.
To develop the enemy, I sent one section moving tactically along the road towards the railway station, while another was sent on my right flank to try to put pressure on the gun position on the high ground overlooking my approach.
The opening moves |
My Panther also debuts! |
Game 1 was a crushing defeat for the Germans.
With still a lot of time left, we decided to proceed to Game 2. FG did some redeployment, but I decided to come down the same road again, hoping that he had shifted some of his forces away.
This time round I decided to go the anti-infantry approach and took an FO, an MMG, *plus* an infantry gun - surely this time I will triumph?
My FO called down a barrage on the station, and my infantry gun put down effective fire on the American gun position on the ridge, but was unable to cause any significant casualty due to their prepared position.
A glorious start to the battle as the mortar barrage lands on target! |
The open approach proved to be difficult. For the next game I will have to considered a more concealed approach, which will no doubt be slower.
That first game didn't last long - hard luck with the Panther!
ReplyDeleteSometimes there are days like that when every plan is halted before it starts.
I've not played with them, but I get the impression that the Americans can be tough on the defensive.
They lack a good LMG, but the M1 rifles almost compensate, almost every batrep sees them take a Browning M2 for support, and that 60mm mortar packs a punch at platoon level.