Monday, October 12, 2020

Thaw of the Lich Lord Game 5


We have come to the mid-point of our Frostgrave campaign.

For this scenario I broke out all my Russian cardboard buildings to fill the table, but it turned out to be a bit of an effort for not much of a return.

The scenario looked interesting on paper, but once the game started it was a typical "grab the two treasures nearest to you and get out" game. We did co-operate towards the end to kind the Wraith Knight just because, but there was little challenge or player-vs-player action otherwise, and the game ended after a little more than an hour

The next scenario promises to be more interesting as it features teleporting doors. FG and I had used Dungeon Command tiles as the magical glyphs on the floor in those tiles as teleporting circles during our play-test for the first edition of the game, and we plan to do the same this time round.

The random nature of teleportation means that two figures that pass through a teleportation point consecutively may not end up at the same place. This makes it very hard to protect a treasure-carrying character, and makes a "frigate bird" strategy more viable.

We have enjoyed the campaign so far, and now FG is eyeing the upcoming Frostgrave campaign book The Red King. The information so far seems to suggest that this will be a more co-operative campaign than previous ones. It will be fun to try a different warband with it.

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