Saturday, October 24, 2020

Thaw of the Lich Lord Game 7

 

Game 7 of the campaign has the warbands lured into a dungeon by the Ghoul King and trapped inside. Each turn a ghoul would appear, so if the warbands do not defeat the Ghoul King and activate the levers by his throne that will open the doors to allow them to escape, the number of ghouls would become so high the warbands will all be overwhelmed... Except it didn't happen like that.

Without even discussing a plan, Adrian's barbarians moved into the line of sight of the Ghoul King, who moved towards them. Meanwhile, my skavens have moved up to near the throne (but out of line of sight), and once the Ghoul King was distracted, they sprinted to the levers and opened all the doors. At the same time, FG's humans took care of the ghouls that spawned.

Adrian's barbarians took a few casualties from the Ghoul King and a wraith that appeared to their rear, but fortunately they were the expendable soldiers.

I do feel that the challenge rating of the game is lower now that we have reduced the frequency of wandering monsters, and also because the programmed monsters are scaled to two warbands and not three. and of course, our spellcasters are not more proficient, and we all have some form of magical weapons that can affect monsters that are immune to non-magical attacks. For the next game, we will use the higher challenge wandering monster table, as well as double the number of programmed monsters, which should see a more epic battle.

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