Sunday, January 30, 2022

Sludge Fox #4 - Tearcoat Swamp

Game 4 of the campaign was another attack on a Crown position, except this time there were no defensible features for my troops to hide behind.

The Rebels came at the Crown forces from two directions; in retrospect I should have concentrated all my units on one side and dealt with the attacks in detail, but I hesitated, and allowed the tactical initiative to pass to the Rebels. To make things worse, FG won initiative rolls on all but one of the turns, which allowed him to fire on my units before I have a chance to do so. My commander barely escaped with his life, and all supplies were lost to the Rebels.

I continue to be impressed by the scenarios in the campaign. So far all the scenarios offer tactical options for both sides with some elements of randomness to keep things unpredictable. The Sludge rules are rather unforgiving, and losing the initiative roll at a critical turn can really send your forces into a death spiral.

We are now just a third way through the campaign, so hopefully my Crown forces can make a come-back.

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