The crew face a Serran swordsman |
The crew hailed the ships closing in on the station, but received no reply; the ships did not broadcast transponder IDs, which advertised their hostile intention.
The crew ordered Lamar, Ogden, and the rest of the station staff to embark the Magpie, and they took off in a direction away from the incoming ships, while he put the two station shuttles to auto-pilot and fly off in different directions, hoping to confuse the pursuers, but the ruse failed.
The ships soon closed the distance between the Magpie and themselves, and began shooting. Despite Nick's piloting, the ship began to take damage, and soon the ship's shields were down. As the Mapgie rounded Wotan V, Nick picked up the signal of another ship ahead of them - a large ship. He called Kumra to the screen, and Kumra recognised the profile of the ship: it was the Monad, the state-of-the art autonomous battleship that they helped the Robot Collective steal from the shipyard years ago.
The Monad hailed the Magpie, and a familiar face and voice came through:
"You guys still flying that piece of junk?"
It was RB, their old crew-mate!
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The Monad began shooting at the pursuers, which turned and fled but were shot down quickly.
The Magpie returned to Harris Station, where the crew reunited with RB.
RB, it turned out, had escaped from the Teamsters Guild years ago, and joined the robot rebellion and had risen to become one of their leaders. Now, learning of the crew's involvement in the Gren invasion, he had persuaded the robots to meet with the crew.
Together with RB, the crew tried to convince the Robot Collective to join in the fight against the Gren. However, the Robot Collective considered the risk to their polity too great, and refused. RB had to make a choice between rejoining his friends, or returning with the Collective - he chose the former.
Once the Magpie was refueled, the crew decided that Jet would return to GCP with Lamar, while they returned to Earth to relay what they have learned to the United Confederation government.
When they arrived on Earth, they learned that three more systems on the Tazanian Empire were lost to the Grens. They also learned that the top management of Telenet had absconded two weeks prior, leaving the corporation in disarray.
They relayed the news of a possible Serran Brotherhood involvement in the Gren invasion, but the UC government was unwilling to act based on that information alone, and in any case the politicians had committed the UC fleet to defence of UC space, and could not spare any help. Nevertheless, the crew were able to leverage their fame to have themselves deputised as UC representatives, after which they set off to Hirceptus to investigate the source of the signal that shut the Telenet down themselves.
Upon their arrival at Hirceptus, they noticed that the Telenet satellite was still in orbit. Ignoring the command by Hirceptus Space Control to land on Hirceptus, they instead headed straight to the satellite.
RB was able to hack into the satellite to allow the Magpie to Dock with it, but as they did so, Nick picked up the signal of two frigates approaching them from the planet; this came as a surprise to the crew as Hirceptus famously did not possess a military force.
The crew hurried into the satellite and soon located the server room, where RB began to download the database for further analysis. But while he was doing so, the power to the station was cut off. The red glow of the back-up lighting came on, and the door to the server room opened. Standing outside the door was a man clad in battle armour and holding a sword.
The crew shot before they asked any question. The swordsman charged through their fire at superhuman speed, and began slashing at the crew. His sharp molecular blade cut through the armour on Kumra and AJ without difficulty, and even through RB's chassis. The droid fell to the ground and played dead, and when the swordsman was occupied with the others he got up and headed for the power room. RB restored the power to the satellite, while Kumra, AJ, and Nick finally managed to surround the swordsman and kill him. RB completed the download, and the crew limped back to the Magpie, just in time to escape the frigates sent after them.
The crew brought the data back to Lamar, who was able to confirm that the signal had indeed been sent from the surface of Hirceptus, specifically the headquarters of the Serran Brotherhood. He was also able to determine that the satellite were still actually operational, but now transmitted on a different frequency, utilising the second set of codes which Telenet had tried hiding from him.
In the days that they had left Harris Station, however, the Grens had moved into the Neutral Zone, and that three systems had fallen to them in a short space of time; the aliens seemed to be moving towards the centre of the galaxy, and towards the UC...
The government of GCP had out the system on high alert, and Hassel-Hoffa reckoned that the guild's ships would likely be requisitioned to evacuate the populace soon, and so he bade them to leave before the Magpie would be commandeered too.
Deciding that they needed to know more about the Grens to have a chance at defeating them, the crew resolved to visit Redlhu, one of the Tazanian planets which had fallen to the Grens
When they dropped out of hyperspace at Redlhu, the found the system surrounded by the wreckage of dozens of ships, both military and civilian. There were no signs of any Gren bioships. They scanned the debris field and noticed a derelict ship floating not far from them - attached to the hull of the ship were three organic pods.
Nick took the Magpie close to the derelict ship - a Tazanian frigate - and Kumra shot at the pods. As the blaster burned off parts of the pod, the remaining portion would rapidly grow over the holes made, sealing the pod again.
A scan of the ship showed that life-support and artificial gravity were still present, but the crew weren't taking any chances: they donned their vac-suits, and boarded the frigate.
Inside the frigate they found the bodies of dozens of Rakashan marines. Most had large wounds on them, and some had blaster marks on them - judging from the impact patterns on the bulkheads, it seemed that they may have been shot by 'friendly fire'.
The crew made their way to the bridge, hoping to download the tactical data from the bridge computer. However, the bridge door was sealed, and RB was unable to hack into it. AJ set a demolition charge to the door, but even the explosives were only able to blow the door partially open - large enough for Nick and AJ to squeeze through, but not Kumra or RB.
Nick and AJ entered the bridge to find its crew all dead, seeming from self-inflicted blaster shots to the chest. This was unusual, as Rakashans would rather have fought to the death than to commit suicide, and the 'preferred' way of doing so would be a shot to the head and not the chest.
AJ began to try to remove the bridge computer from the station with RB shouting instructions from outside, but he botched the job and instead caused the module to short itself out. Meanwhile, the noise from the demolition and their conversation had attracted unwanted attention...
RB and Kumra heard a skittering noise from up the passageway, and looked to see a bipedal, four-armed creature charging towards them. RB started shooting as he backed away and took shelter behind Kumra. The creature soon reached Kumra, and began to slash at him with the claws at the ends of its four upper limbs. The sharp claws tore through Kumra's armour. AJ and Nick shot at the creature through the gap in the door, but despite taking fire, the creature kept up its attack on Kumra. Finally, AJ took a grenade from one of the fallen Tazanian marines, and lobbed it through the door - the explosion tore through the creature's body, covering Kumra with a thick ichor.
Kumra has a close encounter with a Gren |
More skittering noises could now be heard. The crew decided that they had outstayed their welcome and would have to leave empty-handed. Returning to the Magpie, they found that a bioship had taken off from the surface of Redlhu and was now approaching them. Kumra took aim at the Tazanian frigate and blew it up, while Nick took the Magpie outside the gravity well, and entered hyperspace.
Prepping and Running the Game
Jet's player could not make this session, but RB's player rejoined the group, which made the table a veteran's table.
This session was pretty much 'off-script' from the original module, partly because I didn't like how contrived the original storyline went (the hooks were basically anonymous tips from an alien benefactor), and partly because I wanted to give the players more free rein so the whole campaign is more organic. As it turned out everything they did was not something that I had specifically planned for.
I had initially expected them to travel to Hirceptus and try to confront Amahrius over Lamar's revelations, but they instead went back to Earth, which I was totally not expecting.
They then traveled to Hirceptus as I had expected, but chose instead to investigate the satellite instead of the surface, which I expected them to. Still, I was able to use the Serran swordsman, which I was planning to use for another encounter.
Finally, they chose to investigate a system that had fallen to the Grens, so I had to make up a name and an encounter on the fly. I had some vague idea that they may stumble across a derelict ship with some Grens inside, so I had the stats for the Grens ready, but I did not have the figurines ready, and it broke the momentum of the game when I had to dig them out.
Of the two fights they had in this session, the first one was the deadlier one, with three out of four characters having sustained two wounds. The second fight by contrast saw fewer hits on the PCs, but due to the lead up to the encounter and the fact that the party was divided, the level of anxiety was much higher.
At this point of the campaign they have gathered a lot of clues and learned a lot about the Grens, and there really is just one major plot point to reveal before the last act.
I do feel that so far I have not myself appreciated the scale of the destruction and loss of lives inflicted by the Grens, and thus had not conveyed that to the players. I plan to remedy that in the next session by putting the PCs on a system when a Gren invasion arrives.
Prepping and Running the Game
Jet's player could not make this session, but RB's player rejoined the group, which made the table a veteran's table.
This session was pretty much 'off-script' from the original module, partly because I didn't like how contrived the original storyline went (the hooks were basically anonymous tips from an alien benefactor), and partly because I wanted to give the players more free rein so the whole campaign is more organic. As it turned out everything they did was not something that I had specifically planned for.
I had initially expected them to travel to Hirceptus and try to confront Amahrius over Lamar's revelations, but they instead went back to Earth, which I was totally not expecting.
They then traveled to Hirceptus as I had expected, but chose instead to investigate the satellite instead of the surface, which I expected them to. Still, I was able to use the Serran swordsman, which I was planning to use for another encounter.
Finally, they chose to investigate a system that had fallen to the Grens, so I had to make up a name and an encounter on the fly. I had some vague idea that they may stumble across a derelict ship with some Grens inside, so I had the stats for the Grens ready, but I did not have the figurines ready, and it broke the momentum of the game when I had to dig them out.
Of the two fights they had in this session, the first one was the deadlier one, with three out of four characters having sustained two wounds. The second fight by contrast saw fewer hits on the PCs, but due to the lead up to the encounter and the fact that the party was divided, the level of anxiety was much higher.
At this point of the campaign they have gathered a lot of clues and learned a lot about the Grens, and there really is just one major plot point to reveal before the last act.
I do feel that so far I have not myself appreciated the scale of the destruction and loss of lives inflicted by the Grens, and thus had not conveyed that to the players. I plan to remedy that in the next session by putting the PCs on a system when a Gren invasion arrives.
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