Friday, January 05, 2024

Three Worlds #0

art by Jacob Fleming
Campaign Background (see here)


PC Profiles

Arwin, elven ranger seeking to learn about the flora and fauna of the Third World

Baldrik, human bard, a bounty-hunter

Bliss, human warlock

Enree, human warlock; formerly a sailor

Ivan, human fighter seeking fame, fortune, and glory in the Third World

Kargen, dwarven fighter seeking his fortune in the Third World. Retired and returned to the Old World with loot taken from orc tombs

Mala, elven warlock on a secret quest

Malkam Ronkugark, dwarven miner on a quest to uncover undiscovered precious stones an gems in the Third World

Melig, human thief on the run from enemies in the Old World

Rokas, orc barbarian, orphaned as a child and raised by humans. Retired back on the coast and started a small business after the events at Obanhold.

Zua, elven bard traveling through the Third World to collect lore


NPCs

Captain Mossak, captain of the garrison at Fort Davelmag, human

Dareni, dwarven stone mason

Gad, orc soldier at Fort Davelmag

Lennard, human porter at Fort Davelmag

Mama Clay, human cook at Fort Davelmag


Fiatus, steward to Castellan of Obanhold and Priest of Andeus

Tugh, soldier at Obanhold

Saulinus, headman of the lumber village of Gatton

Remunas, headman of the fishing village of Yngley; Elze, his daughter

Mama Clay, human cook at Obanhold

Chogan, an orc captain

Bruthalan, an emissary from the Plains Orcs, blinded and imprisoned by the Castellan of Obanhold


Clovas, formerly a fur trapper, now a smuggler operating in Karn Buldhar

Tlaco, an orc informer


Playable Races

  • Elves

More than three thousand years ago, the elven cities states in the First World joined to become an empire that ruled over the First World. From there their ships sailed to the Second World, where they built many cities and enslaved the humans there and forced them to produce the goods to feed their empire. All that ended two and a half millennia ago, when the humans revolted and invaded the homeland of the elves, shattering their empire. Several of the elven cities survived the Age of Strife and the Great Plague that followed, and while their fortunes have waxed and waned in the years that follow, they still endure.

Today the elves are known for their prowess as seafarers and traders, as well as their skills and knowledge as scholars, mages, and craftsmen.

Elves are slighter in height and built than humans, but have a longer lifespan, living up to the age of 130.

  • Dwarves

The dwarven have their origins in the mountain ranges that divide the First and Second World, where they mined the metals the elves needed, and acted as middle-men in the trade between the elves and men. The various dwarven kingdoms warred with each other and the elves in earlier times, until the Dwarven Empire was formed.

In time the Dwarven Empire became rich and powerful, and the dwarves became skilled craftsmen in their own right. But their fortunes were intertwined with those of the elves, and during the Age of Strife and the Great Plague that followed they retreated from the surface world and withdrew to their underground homes.

Dwarves are shorter than men but more stoutly built. They too have a longer lifespan than men, with most living past the age of 100.

  • Men

It is believed that men originated in the Second World, where they were once simple hunters and gatherers, until they were taught the knowledge of farming and metal-working by the elves. In time they learned also writing and sailing from the elves; but of all the races men alone knew how to tame horses. During the Age of Strife men overthrew the elven yoke and invaded the First World, shattering the Elven Empire.

Today men rule over most of the First and Second Worlds, divided into many kingdoms and empires, and now they have begun to conquer the Third World.

  • Orcs

The myths of many of the orc nations of the Third World tell of how their gods brought them from the First World to the Second, and thence to the Third World in a time long past.

There the orcs lived apart from men, elves, and dwarves and formed their own nations and empires. Then two hundred years ago, men arrived from across the ocean. After a brief period of conflict, men were driven off, but the diseases brought by them afflicted the orcs and soon spread across the Third World, killing most of their populace and causing a collapse of their nations. When men once more arrived fifty years ago, they found the lands abandoned and unworked, and the orcish cities in ruins and deserted.

But the orcs still abide, in thousands of villages across the Third World, some clinging on to their old ways, some trying to adapt to this new threat to their land.

Orcs are shorter than men but stronger. They have a lifespan just a little shorter than that of men, with few reaching the age of 60.

Playable Classes

  • Warrior

Barbarian

Fighter

Ranger

  • Thief

Assassin

Bard

Rogue

  • Zealot

Cleric

Druid

Paladin

  • Mage

Sorcerer

Warlock

Wizard

Character Stats

Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

Assign in any order: 9, 10, 11, 12, 13, 14

  • Ability Score Modifiers

1-3

-4

4-5

-3

6-7

-2

8-9

-1

10-11

0

12-13

+1

14-15

+2

16-17

+3

18+

+4

 Racial Traits and Talents:

  • Dwarf

+2 to STR, CON, or WIS

Movement 5”

INT check to detect direction when underground

  • Elf

+2 to DEX, INT, or WIS

Movement 6”

INT check to know purpose of crafted item

  • Human

+1 to any 2 (different) stats

Gain Adv to next check when enemy Crit against you

Movement 6”

  • Orc

+2 to STR, CON, or CHA

Ignore 1 level of Exhaustion

Movement 6”

No comments:

Post a Comment