Sunday, May 14, 2017
A bit of a painting spree yesterday and today saw me clear my painting list. The two final units are the BTD Dwarf Hammerers pictured above, and the BTD Dwarf Stone Launcher pictured below.
The Hammerers are pretty much painted 'as is', except for the banner pole which I converted to look more GW. The command figures and three dwarves behind them are based on a stone plinth on a multibase, but the rest are based singly. As before, these are for Adrian and so the bases are left unflocked so he can complete them in his own style.
The Dwarf Stone Launcher came from Fg, who bought a few packs of the BTD dwarves way back when but never got around to painting them.
Which brings me to June's giveaway!
I have an extra Stone Launcher, plus a unit of 15 Hammerers to give away for June.
The Stone Launcher is missing the crossbar at the top (the thing that prevents the catapult arm from over-swinging, if you catch my meaning - I use a piece of plastic sprue cut to length to replace it).
The Hammerers come without a musician, and are missing a few shields.
Once again, if you want these two items, do leave a comment, and I will draw a recipient on 01 June. This is not a first-come, first-serve offer.
The offer is free: once I let you know you have been drawn, do let me have your email and mailing address and I will send them off to you. You don't even have to pay for postage; I am just helping Fg give these figures a chance to see some tabletop daylight.
Wednesday, May 10, 2017
Fg and I played two games of KoW this afternoon. This was the first time we played the rules, but they are easy to learn and remember, and with just a few special rules for each of the armies we used. we think we got most of the rules right.
In the first game my goblins spread themselves too thin and did not bring their numerical advantage to bear, and were rolled up on one flank and the whole army destroyed quickly.
In my second game I decided to deploy on a smaller frontage and keep a small reserve. This was a better strategy as it allowed the goblins to execute a number of flank charges on the humans, although with their weak attack and the human's high defence, it took a few rounds to rout a human unit.
The goblins repulsed the attack to their front, and I had just manoeuvred the war haggises (maw beasts in KoW) to charge the human unit that has breached my left flank when they failed their test to charge (due to being Yellow-Bellied), costing me the game.
|The hit marker dice holders in action|
|My war haggises!|
I look forward to playing another game soon.
Monday, May 08, 2017
|Map from NASA|
This is a gazetteer of the galaxy our Space Opera campaign is set in. The setting is based on the bits of information from the Savage Worlds sci-fi setting, with adapted information from the various modules I use for our sessions. I will update this entry with new information after each session.
The galaxy is divided politically into three main parts: the human-dominated United Confederation on one side, the Rakashan-led (lion-headed humanoid) Tazanian Empire on the other, and the Neutral Zone between them.
The Neutral Zone was created in the aftermath of the century-long war between the United Confederation and the Tazanian Empire. The are comprises thousands of systems and planets, many of those inhabited. Each system is nominally independent, although several systems may band together to form political unities - however, none rival the power of either the United Confederation or the Tazanian Empire.
Ships from either of the polities are forbidden from entering the Neutral Zone. Trade and transport through and within the Neutral Zone are therefore conducted through third parties, notably the Galactic Teamsters Guild.
The Galactic Teamsters Guild
Having its origins in the pre-hyperspace era of Earth's history, the Galactic Teamsters Guild is a loose organisation of traders, transport workers, and other professionals who are involved in the business of moving large volumes of cargo and personnel through the Neutral Zone and beyond.
The Guild has an open employment policy and does not discriminate based on species, gender, criminal record, and some say competence.
The Guild's headquarters is located at the Galactic Core Point.
Some planets of the Neutral Zone
A resort planet, where the rich come for their vacations, and the even richer have their vacation homes. Tropico's surface is covered mostly by the ocean, with a belt of islands dotted around its tropical and subtropical zone.
- Notable persons and organisations
Kruger - Billionaire philanthropist, darling of the high society, and crime lord. Kruger has his vacation home on a private island near Tropico City, connected to the mainland by a causeway.
Scabarus - Crime lord and rival of Kruger, indicted for organised crimes on several occasions but never convicted.
An industrial planet, where almost every inch of the planet's surface is covered by roads, factories, foundries and refineries, Mechano, also known as Wayland, is ruled by a Syndicate of 25 members elected from the industrial leaders of the planet. The head of the Syndicate, the Syndic, is in turn elected from among these members, for 5-yearly terms.
- Notable persons and organisations
Cyril Kornbluth - The current Syndic who is seeking re-election.
Frederik Pohl - A prominent member of the Syndicate, Pohl is expected to be contesting in the upcoming election.