Monday, August 28, 2017

A Trio of Heroes for a Lone Wolf Campaign


Despite a lack of posting this month, I have in fact been doing a quite a bit of gaming. We concluded our Space Opera campaign (I plan to write a series of articles on the lessons I learned from GMing the campaign, when I can find the time), and I have been reading, making purchases, and painting in preparation for our next RPG campaign.

The setting of the next campaign will be Magnamund, the Lone Wolf world, using Cubicle 7's Lone Wolf Adventure Game rules. The combat rules in this system are a little different from other fantasy RPG rules, as the authors wanted to stick to system in the original gamebooks. This meant that only the players roll during combat, and damage to combatants are decided by referring to a combat result table. As the original gamebooks were solo adventures, this meant some tweaking was required in a multi-player RPG. I think the solution they came up with is reasonable, and I plan to run a combat during our Session 0 to try it out. There are also combat options players can take, which spices things up a little.

I bought several figures especially for the campaign, three of which are seen in the first photo. They represent three of the player characters: a dwarven gunner of Bor, a Brotherhood of the Crystal Star mage, and a Sommlending Knight.


The knight is a Reaper mercenary warrior figure. I had a rather clear idea of what kind of armour I wanted the figure for the knight to be wearing, but as it turned out finding the exact figure to match is not an easy task. This figure was the closest I could find, but I would have preferred a heater shield to the round shield. I used a decal from a Bretonnian set.


The figure has an "adventurer" look, with a backpack, various bags, and even a scroll/map case. I imagine this is a how an adventuring knight looks like.


The figure can be rather plain besides the shield, but fortunately he wears an amulet, which serves as a way to introduce a highlight to the figure.



The second figure is a Red Box Games figure, which I am using as the mage. Again, he has the "adventurer" look. I painted him in the traditional blue of the Brotherhood, but decided not to paint all the stars that are supposed to be decorating the robe. I guess I am trying to go for a more realistic look here.


The figure carries a bedroll, which again highlight the "on the road" look.


The third figure is a Citadel dwarf thunderer figure. There are many different poses and looks in the range, but this one comes closest to what I imagined the gunners of Bor to look like. The details on the gun mechanism are amazing considering the age of these figures.


There is even a powder horn on the figure's hip, which is a nice touch.

There are two more figures to be painted before we have the whole party" a Kai Lord, and a Border Ranger of the North. These are also Red Box figures, and FG has agreed to paint them for me. They will be clothed in green - a break from the monotony of blue on these first three figures.

I have also painted a couple of NPCs, but I won't post them here yet so as not to spoil the surprise for my players.