The basic rules themselves are rather standard - we played without vehicles or artillery - but I suspect things are more complex once we add vehicles, artillery, and psychic powers,
What I found is that given the fast pace of the game, 40K is really rather unforgiving: if your troops are not shooting/assaulting, they are points you have wasted for that turn. Plasma weapons seem to be over-powered, which leads me to wonder if I should get more of them...
Anyway, here are a few pictures from the game.
|The two sides face off along the length of the table.|
|Blood Angels charge into the the gun line.|
|My Assault Squad, led by the Chaplain, charge into close combat.|