We used the Dungeon Command tiles fg just bought for this session:
|The two warbands enter a dungeon.|
|My dwarves, led by my new figures, bulked to maximum size.|
|fg's Necromancer has decided to hire goblins instead this time.|
|"Okay, maybe that wasn't such a good idea." - A genie is released!|
For the second game we decided that the magic glyphs printed on the tiles are teleporting portals which will teleport a figure to another random glyph, and that each turn a magical construct will "spawn" at a random glyph.
|The Necromancer casts a 'Wizard Eye' to get line-of-sight on the dwarves without exposing himself to attacks.|
|The dwarven Runesmith thwarts him by casting a 'Fog' spell in front of his 'Wizard Eye'.|
|Goblin and zombie attack a dwarf warrior while another goblin tries to drag the treasure away.|
|The use of teleport portals means the warband members are scattered across the board.|
|The dwarven Runesmith teleports to the Necromancer's exit area, hoping to rob the goblins of their treasure. On the bottom left corner, a dwarf warrior fends off a magical construct.|
With fg's wizard hitting level 20, we have decided to restart the campaign with new warbands, perhaps wizards from other schools of magic.