Sunday, November 13, 2016

DC Comics Dice Masters

With a couple of hours to while away this afternoon, fg and I decided to play a quick game of DC Comics Dice Masters.

The game is a "deck building" game with a bit of placement mechanics. You start by recruiting heroes/villains, and then deciding how many much resources to assign to each of the characters (in terms of number of dice). There are a few versions of each character, some with different cost to field, and each with different abilities. Each turn, you roll four dice to see how many points or sidekicks you generate - with the points you can put characters into your reserve pool and field them later, and with the sidekicks you can attack your opponent or defend yourself against his attack. Once fielded, the characters bring their powers into the combats.

The game components are very nice, and I am sure there are subtleties to the game we did not appreciate in our three games, the mechanics are too abstract for my idea of a battle between super-heroes and super-villains.

After the game fg and I looked at Cubicle 7's Adventures in Middle Earth which he bought. A quick perusal of the rules got me quite excited, and we are now planning to play the game after the next arc of my Dragon Age campaign (or the one after, depending on when the Loremaster's Guide is released). My character concept is a dwarf from the Iron Hills who is obsessed with the reconquest of Moria, and will spend the next few decades gaining knowledge and allies for this quest; hopefully he eventually goes with Balin to Moria and dies there after a few years, murdered by goblins.

1 comment:

Stephen Holmes said...

I think I've played something similar.

I thought the system would work very well for World War 2 Pacific Ocean carrier battles.