Sunday, September 20, 2020

Thaw of the Lich Lord Game 3

Game 3 of the campaign featured a cultist cart at the centre of the table which our warbands had to rob, so the game saw a headlong rush for the centre and some conflict between my normally skittish skavens and FG's medievals. However, as random monsters began to appear on the exit sectors of Adrian and FG's warbands, they had to abandon the struggle in the middle and pull their forces back to ensure that they could get their treasures off the table.


My skavens suffered appalling casualties, chiefly from the Grenade spell from FG's wizard - I must learn to make them keep tactical distance between each other. Only five of the original eight soldiers made it off table, with one of my treasure hunters going down and nearly losing his Gloves of Strength to the other warbands (we played that any character with a magical item could be looted). On their way back they were attacked by a wraith, which was immune to non-magical weapons - another weakness in my line-up.

After the game we realised that random monsters should only have a 50% chance of appearing with every treasure token looted, instead of being automatic. This would change the complexion of the game - with fewer monsters to worry about, we can focus more on robbing each other instead.

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