Wednesday, January 26, 2022

Deepnight Revelation #14


Captain's Log - T345

Deepnight Revelation avoided a disaster today, yet despite my relief I make this log entry with a heavy heart.

While Deepnight was refueling at the gas giant, the Amelia Earhart, under command of Chief Operations Officer Lieutenant Sequera, traveled to Prospect to prepare a camp for shore leave for the crew. With just two weeks before we reach the wormhole, I had expected it to be a time for the crew to celebrate our mission and reflect on our time together in the past year, but...

Lieutenant Sequera sent Dr Balilaika, Sergeant Ahab, and crewman Ajax on a shuttle to scout out a plateau near the landing zone as a potential site for a camp, but this turned out to be a ruse. Some 40km from the landing zone the crew received a transmission from Corpsman Wootue urging them to land the shuttle immediately. The crew did, and the engine exploded shortly after.

Corpsman Wootue explained that he, Lieutenant Sequera, and the members of Engineering team Six had decided to stop Deepnight Revelation from returning to our galaxy by destroying her and her entire crew along with her. They had taken this course of action as they believed that Deepnight's return, along with the news of the relatively lower technology of the species in this galaxy will lead to an invasion by the United Confederation, the Tazanian Empire, or both. But before that could happen, there would have to be a war for control of the wormhole. The consequence of our return, they believed, would be war that will result in millions of deaths across two galaxies.

On account of their friendship, Wootue had decided to spare Dr Balilaika and crewman Ajax, but the mutineers had taken Lieutenant Xebec (the pilot) and Technician Talon-Var, who were not party to their plot, as hostages, and they warned the crew of the shuttle to not return to the Amelia Earhart or attempt to stop them. They then cut off the crew's communication links.

Based on the information they had, the crew surmised that the mutineers were planning to disable the safety features on the Jump drive of Amelia Earhart and turn her into a nuclear bomb. This task would take many hours, which meant that the mutineers would most likely not change their location in the 16 hours before Deepnight would make rendezvous. The crew decided to travel back to the landing zone and retake the ship.

Utilising the survival equipment on the shuttle, the crew traveled through the night on the river that led to the edge of the plateau on the emergency life raft, and then improvised a balloon-glider using the life raft, hydrogen from a fuel tank, and a survival tent to make the descent.

It was dawn when they neared the landing zone, and when they encountered a spider-drone used by the mutineers as a sentry. Through the drone Corpsman Wootue once more warned the crew not to intervene, or he would kill the hostages if they approached any closer.

The crew arrived at the landing zone to find it guarded by more spider-drones. Using his psychic abilities crewman Ajax caused a herd of the native large herbivore to stampede into the landing zone, and when two of the mutineers disembarked to investigate the crew sneaked onboard and overcame the mutineers. Technicians Trevor Beal and Scott Zane and Utility Droid HE-54 were killed during the action.

The crew confronted Lieutenant Sequera and Corpsman Wootue at the bridge, and were able to persuade them to release the hostage and surrender, on the promise that they would help them receive a pardon. They did so, and then Sergeant Ahab shot and killed them both.

The Amelia Earhart had been made safe and had been recovered. Mutineers Petty Officer Milo Deems and Technician Lydia Torrent, as well as Sergeant Ahab are now under custody, pending court martial.

The command team and I now have the delicate task of dispensing justice and maintaining morale and indeed control over the crew in the final days before we reach the wormhole.


Prepping and Running the Game

The final session of the campaign was based on the classic Star Frontiers module 'Mutiny on the Eleanor Moraes' - I had planned this months in advance, and had named one of the scout-ships Amelia Earhart in preparation for this.

As I mentioned before, I intended for the session to serve as a bridge to the Season 4 of the campaign, which I have tentatively named The Wormhole Wars. It seems pretty obvious that the return of Deepnight Revelation to our own galaxy will tempt the superpowers to try to establish a foothold if not a new empire in the new galaxy, if only to prevent the other side from doing so. Will the stakes be high enough for either side to break the peace and invade the Neutral Zone, where the wormhole is located? I think we all know the answer.

In a couple of weeks we will begin our next campaign using The Art of Wuxia rules. Stay tuned for a post about that soon.

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