Showing posts with label Blast Pistol. Show all posts
Showing posts with label Blast Pistol. Show all posts

Saturday, February 17, 2018

Mad Robot Miniatures Heavy Weapon Team Done



I managed to complete the Mad Robot Miniatures Heavy Weapon Team over the past few days. The miniatures are from Mad Robot Miniatures, and the mortar, sandbag, shovel, and the mortar bomb in the hands of the crewman are from GW 40K.


The figures were fun to paint - and there is simply something about heavy weapon teams that just says "Imperial Guards".


The final photo shows the mortar team alongside the Warzone trenchers. Nothing on the figures from the two ranges themselves is exactly identical, but I think the identical colour scheme ties them together.

I am now tempted to buy figures and bits to build a squad of Rough Riders modeled after WW1 British cavalry, but the cost is likely to run to US$100 for six mounted figures. Perhaps I will wait for a sale...

Saturday, February 10, 2018

Mad Robot Miniatures Heavy Weapon Team



I've been looking for a mortar team for my Warzone Imperials force for a while, but I haven't been able to find something that will match the look without some expensive and laborious head swap.

Then while looking for arms (as in upper limbs) and weapons to go with the Wargames Factory Woodland Indians to convert them into post-apocalyptic gangers (more on that in another post), I found Mad Robot Miniatures, which had the arms I needed, and indeed a whole customisable sci-fi miniatures range. I decided to get a 3-man crew since I was paying all that postage anyway, and the result is what you see above.

They unfortunately do not have a mortar, so I had to find and buy a 40K Imperial Guard mortar from ebay (and since I was paying postage I bought some other bits too, including the sandbags you see on the base).

The uniforms are not an exact match to the Warzone trenchers, as you can see below, but maybe infantrymen had a different uniform from men from the support company. Maybe.


The final picture shows how well the mortar bomb from 40K fits into the hands of the Mad Robot crewman. Over all, I am quite happy with my buy.



Monday, March 13, 2017

Warzone 2nd Edition Imperial Regulars


A quick shot of the 40 Warzone Imperial Regulars that came in the 2nd Edition box set I got, plus a Trencher Hero. It took me a while to get everything assembled and primed, but I managed to power through 30 of the figures in the past 3 days once I developed a system of painting them quickly.

They are painted in a WW1 British colour scheme, which I think turned out OK. There are just enough colours to give the impression of an infantryman at tabletop distance.

The figures took the block-and-wash method well. I am particularly impressed by the detail on the bayonet, which looks more WW1 than sci-fi.

I am planning to add a heraldry decal on the left shoulder pads of these fellows, but apart from that they are done. I am tempted to add a mortar with 3 crew to the force though, if I can find the appropriate figures.

I still have the 40 Bauhaus Hussars that came in the box which I don't think I will use - let me know if you are interested, and perhaps we can arrange a trade.

Thanks.

Sunday, February 12, 2017

Mountain of lead, plastic, resin, and MDF


I haven't been posting to much this year, but I have been spending time prepping figures and models for painting.

These are what are on my painting desk right now: two packs of Zen Terrain Conversion Kit and a bridge pack. some sci-fi utility poles which I scratch-built using parts from suction wall hooks, inter-dental brush caps, plastic toy parts, and faux leather cords, a cheap plastic M1117 which I have converted with Tamiya and Kromlech bits, 20 Black Hat Miniatures dwarven crossbowmen, and a tub of (remianing) 37 Warzone Imperial Regulars.

Apart from the dwarves, these are all part of the sci-fi shanty town/Blast Pistol project which I plan to make the focus of the next few months. I have also ordered two more packs of Battle Systems' Shanty Town cardboard terrain.

I will post pictures of the stuff as they are completed, but here are some comments about them.

The Zen Terrain stuff are excellent, and come pre-cut and with clear instructions on assembly. They fit well and are easy to assemble with just some white glue, except for the turbines, which took a bit of fiddling. The bridge in particular is very well-designed, and fit perfectly with the Battle Systems buildings. I simply sprayed these with beige or grey paint, and will do some simple weathering and wash on them before spraying a matt varnish and calling it a day. I haven't got anything to put on the billboards though, so if you know of any appropriate posters and whatnot, do let me know.

The utility poles are the result of some scrounging around stores and drawers. There are commercially available sci-fi streetlights and such, but I wanted the messy, exposed cables - I believe the key to creating a cramped, shanty town feel to the tabletop is to introduce horizontal components to the terrain.

The M1117 came out of a bag of cheap toys. I drilled holes for the hook rings, added some grab bars using bent paperclips, and an antenna made of a length of thick wire and drilled-through plastic rods. The toy had the jerry cans on the sides sculpted on in low relief; I thought about filing them off or covering them up with stowage, but fortunately fg had some 1/35 Tamiya jerry cans which come in halves, and it was a simple job then of gluing half a jerry can to each and making a rack out of paperclip for them. The twin-mini-gun and the wheels come from Kromlech. The wheels come without a hub cap, so I used the landmines from my Tamiya M20 kit to cover up the holes in the centre. I have yet to decide which faction this vehicle will be assigned to, and what colour indeed to paint it. Suggestions are welcome.

The Black Hat dwarves are very nice, and come with separate hands-and-crossbow which will make the painting much easier. They do look like they will be hard to rank up in two rows on 20mm square bases though.

As you can see that's quite a lot of stuff and it will take me several weeks to complete. Stay tuned.

Wednesday, December 28, 2016

Unboxing Toys: Warzone 2nd Edition Box Set and Random Police Playset

Two weeks ago, I placed an order for box of the 2nd Edition of Warzone.

This is just one of the projects I know I 'have to' do (the others being the Arab Revolt and a Third World/Banana Republic thingy with Toyota technicals). I have been thinking of painting up some unarmoured sci-fi troopers for a while using the cheap plastic Warzone Imperial figures, but have always held off. After playing Blast Pistol and finding it quite to my taste, I decided to take the plunge before they become unavailable.

In the chaos of the holiday season, the box somehow got delivered to me in less than two weeks, ahead of a few other orders I made earlier (which I hope are not lost somewhere...). The box came shrink-wrapped and is hefty.


Inside, the first thing to greet me was a bag of sprues.


The templates and counters are printed on thin card; some of the pieces have come off.


I also got three books and two d20s.


It took me a while to sort out the 80 spures: 40 of Imperial and 40 of Bauhaus. Placed in two piles, they look like this:


But they make me feel like this:


My interest in 28mm sci-fi also sent me to the local mall to look for cheap generic terrain and vehicles which can used, and I came across a bag of plastic toys for under US$9.

Say hello to more little friends!
As you can see, I got a plastic playmat, some streetlamps, signs, traffic lights, some barriers, and even road cones! There are 20 plastic cops, and a plastic chopper (perhaps 1:72 scale?). But what made me decide to grab the bag were the three vehicles: a Humvee, an M113, and an M1117, all in what appears to be 1/35 scale. They are all in moderately hard plastic, and have good surface details. A bit of googling suggests these are knock-offs from IMEX, but I am not certain.

The M113 is of course the inspiration and conversion kit of choice for the 40K Rhino APC. I have some Rhino parts left over from my conversion of the M8 Greyhound, so they will give me a start in converting the M113. The M1117 looks very impressive if a bit high-riding. I am planning to set the wheels a bit higher on the chassis, and perhaps switch the turret with a commercially-made conversion piece. The Humvee is rather recognisable, but hopefully I can convert it to a sci-fi police car.

My hope is to have enough buildings, scatter terrain, vehicles, and figures to create a sort of a sci-fi shanty town. It will take a while, and that's providing I don't run out of steam. Wish me luck, and send me your conversion ideas?

Saturday, December 24, 2016

Blast Pistol and Rogue Stars

I'v been looking for a set of sci-fi skirmish rules for a while; I have a Space Marine force painted up, but I can't seem to get into the 40K rules.

After reading a few reviews, I decided to give Blast Pistol a try. Coincidentally, fg's Rogue Stars arrived soon after we decided to play a game of Blast Pistol, so we tried both sets of rules on Monday.

For the Blast Pistol game I used my marines (3 squads of Unity Banner Troops) and fg used the Imperial Guards he got on a trade (3 squads of Colonial Militia, 1 Unity Infantry squad, and a Unity Agent). The mission was simply to take and secure the shed in the middle of the table.

Shootout in Shantytown!
We started tentatively with some manoeuvring and shooting, before I realised that with their high Toughness, my marines could afford to take a more... blatant attitude. Once they got into the shed, there was little the Imperial Guards could do to dislodge them. Fg's squads took a more circumspect approach, and as a result did not manage to bring their numerical advantage to bear.

'And they shall know no fear."
I enjoyed the rules. It's got a straightforward mechanics, and the weapon characteristics give the rules a sci-fi flavour. The army list for each "race" is rather small, even with all the supplements purchased, but they cover about half a dozen of your sci-fi staples. Other than my marines, I am planning a Morkian platoon with support weapons based on the old plastic Warzone Imperial Regulars, which should be the main project for me in the first quarter of next year.

How did that crate take his weight?
After the Blast Pistol game, we used the same set-up for a game of Rogue Stars.

Fg and I picked two pre-generated crews from the rulebook. Fg took a squad of police, while I picked an ex-military character with a few droids, but tweaked the stats to make her a close-combat expert.

The game is more detailed and complicated, with detailed stats and traits for each of the figures, so instead of fielding around 20 figures each, we were using only 5 figures each this game.

The scenario involved fg's crew trying to reach a vehicle on the opposite table edge from his deployment zone, and my crew trying to stop them.

The cops soften the opposition with a hail of fire.
Rogue Stars was written by the author of the Song of Blades and Heroes series of games, but the only recognisable feature from that series is the activation roll mechanics. A figure can attempt to perform up to three actions during each activation, but must roll above a target number on a d20, and gains one Stress marker per action performed. A figure may activate multiple times per turn, but activation becomes increasingly less likely as it gains Stress markers; with each failure on the activation roll, your opponent gains a chance to react by attempting an activation himself. While a little cumbersome initially, this mechanic produces a rather cinematic feel of momentum grinding to a halt and the initiative passing to the other side.

The use of d20 produces rather wild results, and fg's crew leader was killed by the first shot from my droid early in the game, so we decided to re-roll that and carry on instead of restarting the game. Then the big droid on my side got one-shotted. The cops kept up a steady pressure and crept up on my position. Things were looking grim for my side.

Then looking at my leader's traits, I decided to take a gamble. Using her Fast trait, she dashed out of cover, double-moved to the enemy leader, and using her Weapon Master 2 advantage cut her down in two rounds of combat, and then dashed back into cover again. The sudden reversal of fortune caused one cop to flee off the table, and the remainder were no match for my leader when they got close enough to the vehicle.


The two games are of course very different. Blast Pistol is closer to the 40K style of game where the winning strategy seems to be bringing weapons to bear, while Rogue Stars has characters so detailed that it can actually serve as a set of combat rules for a role-playing game - the number of factions, types of weapons, armour and gear, and the number of traits you can assign to characters makes this look like a game that will reward the player who invests time and effort in the creation and development of his crew.

I can see myself reaching for Blast Pistol when I want to put a few dozen figures onto the table and fight a platoon-level action, and I can also see myself taking a crew through a campaign of Rogue Stars.