No, not the cricket series, but the card game by Plaid Hat Games.
As we were both too lazy to play a miniatures game, fg brought this new card game for a spin.
We played five games in the space of an afternoon - the first four we actually got the rules wrong, but we finally got it right in the fifth game (I hope).
The game is very much like Magic (which I have never actually played) in that you play a sorcerer who can cast spells and summon monsters to fight for you (plus some allies). It also has a SAGA-like mechanic where you roll ten dice per turn to determine which spells you can cast or which monsters/allies you can activate.
Each turn you roll the dice (two sets of five), which will determine which cards you can activate, and then you spend the dice to summon monsters and allies and send them to attack your opponent or his monsters and allies. The aim is to defeat the enemy sorcerer by reducing his/her hit points to zero.
We played using the predetermined decks for the sorcerers (called Phoenixborn). Each sorcerer has a distinct flavour to his or her spells: some utilise a horde strategy, and some a few tough monsters which can be further buffed.
Overall the game is to me in the same vein as the Magic the Gathering: Arena of the Planeswalkers fg and I also played a couple months back, but minus the actual tabletop manoeuvring. As with Planeswalkers, the deck can get predictable after a while, but there are rules for custom deck building.