Tuesday, November 24, 2015

Chain of Command: Arnhem Game 2

The battlefield. The Germans hold the northern (far) end of the table.
We played the second game of our Arnhem campaign on Sunday. Martin played the Paras, and wahj took command of the Germans. The scenario depicted Day 2 of the battle, when the British had to evict the Germans in a cafe overlooking the drop zone for the second wave.

I took the scenario off the internet, and based the placement of the area and linear terrain on Google street view.

With a large open area to cover, Martin deployed one section in the wreckage of the glider and one in the barn. wahj responded by deploying one section in the wooded area at the road junction, and one from the upper floor of the cafe.

Unable to overcome the opposition with small arms fire alone, the British called down a mortar barrage on the German position. The impact area covered both the woods and the cafe, and wahj was unable to lift the barrage as he did not have as many Chain of Command dice as Martin did.

At this point wahj decided to deploy the support pre-selected by me: a section of Panzergrenadiers on an SdKfz 251. The intrepid halftrack barreled towards the Brits sheltering in the glider wreckage...

Then Martin revealed his support: a six-pounder gun. The first shot failed to damage the halftrack, and a hail of small arms fire caused the crew to bail out. But just as they thought themselves safe, the second round from the six-pounder blew the vehicle up, killing most of them.

With the threat on his left eliminated and the opposition in the centre pinned, Martin sent his remaining forces down his right flank, skirting around the impact area.

The British race down the right as the Hanomag burns in the right background.
Eventually the German section in the woods were eliminated, and the British captured the two German Jump-Off Points there even as their flanking force was ready for the final charge. When the barrage lifted, the Germans knew what was coming next, and surrendered (their Force Morale ran out).

The attack was pretty textbook, and showed once again how effective (heavy) mortar can be in the game

The next game will depict a German attack on the Oosterbeek perimeter.

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