The crew reunite (bottom right corner, from L to R): Marcelius Coban, Amahrius, Lindsay, Nick Johnson, Kumra Ka'an, and AJ Stamper. |
Campaign Diary
Our story begins at the headquarters of the Galactic Teamsters' Guild (GTC), where Nick Johnson, Kumra Ka'an, and AJ Stamper (see PC profiles here) had all come to attend the funeral of their former employer, James (Jimmy) Hassel-Hoffa XXVIth.
As the chief mourner delivered his eulogy, our crew, meeting for the first time in more than fifteen years, updated each other on their lives.
Nick, after the events of the last campaign, took to drinking, which doomed the Private Investigator business he set up; however, he had since managed to quit alcohol, and now relied on the constant consumption of coffee to get him through the day.
Kumra cashed out and bough the Magpie, their old ship, and started a business as an independent freight operator, although he was not averse to the the occasional less-than-legal deal when business was bad. His temper, however, prevented him from retaining a crew, and at the moment he was operating solo.
AJ too took to drinking, but was otherwise able to stay sober long enough to start and run a mining company of his own; however, his alcoholism had caused his partners to question his reliability, and strained their relationship.
When the chief mourner had finished the eulogy, the guests were invited to view the deceased one last time. As our crew passed his open coffin, Hassel-Hoffa suddenly sat up, and exclaimed:
"Good news, everyone - I'm not actually dead!"
He then took a stack of credits out of his suit pocket, and called Jet, a brawny young man, to hand them out to the mourners (who were in fact all hired actors) while he and the crew had a meeting.
Our bewildered crew followed Hassel-Hoffa to the conference room, where he explained that he had come up with the ruse as they had avoided his emails. The United Confederation (UC) government, he explained, was holding a parade at their Headquarters in New York to commemorate the 15th anniversary of the signing of the Second Galactic Peace Treaty between The United Confederation and the Tazanian Empire, and the crew, instrumental to the peace, were invited to attend.
After confirming that the trip would be fully-paid for by the UC, our crew accepted the invitation.
Hassel-Hoffa then revealed that he had another reason for wanting the crew to travel to Earth. His brother Lamar Hassel-Hoffa, he explained, was a software genius working for Telenet, which installed and operated the galaxy-wide communications satellites that allowed communications between stars systems and ships while in hyperspace. (Prior to the invention of Telenet, ships had to upload communications from the 'cloud' at their origin system before a jump, and then download the data to the 'cloud' at their destination system, and were unable to communicate while in hyperspace.)
Four weeks ago, the GTC lost the ship "Beowulf" near HP-3, an uninhabited planet where a Telenet satellite was deployed. The final audio transmission to the GTC indicated that the crew were surprised by the sudden appearance of a ship close to them, and within the gravity well of the planet, before communications was suddenly cut off.
(Hyperspace travel was sensitive to gravity, and it was not possible to jump into or out of hyperspace within the gravity well of a system.)
Hassle-Hoffa then played the audio recording from "Beowulf" for the crew, who felt the hair on the back of their necks stand at the moment when Beowulf's crew detected the other ship.
Hassel-Hoffa forwarded the recording to his brother, asking if he knew of any similar occurrence at any of the other Telenet satellites. Lamar replied that he would look into it, but Hassel-Hoffa received no communications for the next few weeks. When he finally decided to contact Telenet, he was told that Lamar had disappeared suddenly, and that the police had been unable to locate him, despite the fact that tracking devices were implanted in all UC citizens.
The Telenet office and Lamar's home were located in Boston, and Hassel-Hoffa asked our crew to drop by after the parade in New York to see if they could learn more about Lamar's disappearance. He would send Jet, a new employee, as their assistant and driver, as well as to pay all the bills along the way.
Ten days later, our crew found themselves in New York, standing in line to clear security to enter the restricted area cordoned off for the parade, which would be held in front of the UC Building (formerly the UN Building). After passing through the cordon, guests had to walk half a mile to the building, past displays set up to tell the story of the UC, the First Galactic War and the First Galactic Peace Treaty, as well as The Order and the Second Galactic Peace Treaty that resulted from its rise and fall. The trail ended at Ralph Bunche Park. For a few moments our crew stood before the steel obelisk Peace Form One as they recalled the Serran Guidestones that led to their involvement in the crisis so many years ago, and when they were reading the inscription below, they heard a chirpy female voice behind them:
"Remarkable, isn't it? He was the first African American to win the Nobel Peace Prize, at a time when his people were an oppressed minority. It reminds me of the plight of the Serrans and the mission of the Serran Brotherhood."
They turned to see a young Serran woman, who introduced herself as Lindsania ("call me Lindsay!"), Amahrius' personal assistant. She escorted the crew through a second security cordon at the gates of the UC Building, and then through a third to enter the viewing gallery. Here were hundreds representative and dignitaries from the UC, the Tazanian Empire, and the many worlds of the Neutral Zone. Lindasy led them through the crowd to Amahrius and his Security Chief Marcelius Coban. Amahrius expressed his regret for not being able to attend Hassel-Hoffa's funeral due to his work at the Serran Brotherhood for Peace, and was told that it had all been a ruse to get the crew to come to Earth.
The parade began, and our crew took their seats in the gallery overlooking the street below where floats and marching contingents passed. Suddenly, Nick noticed synchronised footsteps behind him. He turned just in time to see three UC security troopers raise their blaster pistols. He called out a warning, but it was too late - the troopers fired several shots into the Tazanian party.
AJ charged at the troopers, but a female Rakashan intercepted him. The two struggled for a while, until AJ managed to restrain her.
"Assassin!" she hissed at AJ.
"No! I am trying to help!" AJ replied.
"Then release me!" the Rakashan said.
AJ released the Rakashan, but the attack had ended: a Rakashan bodyguard had ripped the throat of one of the troopers, while Kumra had broken the neck of a second with a single punch, while he was held in an arm-lock by Nick; the third trooper turned his blaster on himself, and shot himself through his chin.
More security troopers entered the gallery to restore order, and it soon became apparent that the target of the attack was Archduke Emmul, the Tazanian Ambassador to the UC, and nephew of the Tazanian Emperor. The female Rakashan, the ambassador's sister, now carried his limp form from the stands.
"You have murdered the Emperor's sister-son while he was under your protection. Such treachery can only be repaid by war; may your gods have mercy on your souls, for ours will not," she declared.
As she exited the gallery, she turned to AJ, and said, "Thank you."
The area was locked down, but no one dared to stop the Tazanian party. When at last they were allowed to leave, the crew returned to their hotel, where they tried to contact Amahrius to see if he could help them gain a meeting with the Tazanians so they could offer their help, but Lindsay, who answered the phone, informed them that Amahrius was in meeting with the UC authorities.
But it was already too late: they could now see on the TV Irkalla, the ambassador's sister, carrying his body through the spaceport lobby, flanked by armed Tazanians, while the UC security troopers stood by, too stunned and too afraid to stop them. After a few minutes, the Tazanian ship took off. It would be two weeks until the ship arrived back at Mathus, the Rakashan home-world. Then, war will begin.
Unwilling to stand idle while the galaxy headed towards war once more, our crew leapt into action. Nick called on his friend Edwards in the police, while Kumra asked his contacts in the criminal world if they had any information on the three attackers. Kumra's contacts drew a blank, but with Edward's help the crew were able to enter the morgue and speak with the medical examiner (which turned up little additional information), and learn the address of the trooper who shot himself, whose name was Finn Holden.
Jet drove the crew to the Holden residence, where Nick, giving the story that he had previously worked with Finn, gained his father's confidence. There, they learned that the elder Holden was a retired UC security trooper, and that young Finn had wanted to follow his father's footsteps since he was a child. He joined the academy after graduation, and had been a security trooper for four years. Like all security troopers, Finn had cleared psychological evaluations, background checks, and had no debts - there was no explanation for his actions. To comfort the grieving man, AJ offered mind-control as an explanation. The crew promised to get to the bottom of things, and left.
That night and the following day the news was filled with discussion on the impending war, from the UC top brass reassuring the people that they would both try their utmost to resolve the issue with diplomacy, and that they were ready for war, to military pundits giving their views on the relative military prowess of the two sides, to market analysts predicting a crash when the bourses open on Monday.
Amahrius called the crew that morning, apologising for not doing so sooner as he was caught in the emergency meeting after the shooting. The Serran Brotherhood would send envoys to Mathus, he informed them, but he warned them that the chances of a peaceful resolution was slim: in Rakashan culture, a man was considered the chief protector of his sister's sons, and for the ambassador to be killed while performing a duty assigned to him by his uncle was an affront that the Emperor could only respond to with war; that the ambassador was shot in the back instead of dying in combat as a Rakashan noble was expected to made it even worse.
When the crew told Amahrius that they wanted to find out the truth behind the assassination, Amahrius bade them instead to leave Earth as soon as they could, and to find a quiet corner of the galaxy to hunker down until the war was over.
With space travel still closed, our crew decided to make their way to Boston.
At Telenet headquarters in Downtown they met Stanley Morgan, the Vice President for Software Research, who told them that Lamar was working on the next-generation upgrade to the Telenet system when he suddenly disappeared. The company had co-operated with police investigations, and conducted their own investigations, but were unable to find any clues. Due to the nature of Lamar's work, he was unable to reveal any details of his research to the crew.
With little to go on, the crew traveled to Jamaica Plain, where Lamar had his residence. The crew broke into the Lamar's home, and found the place thoroughly searched by the police and his computers removed. AJ spotted a high-end bug in Lamar's study, but was unable to tell who had planted it.
The crew then visited Lamar's neighbour across the street. As it turned out the owner was one Professor Velkmann, a professor of Classics and Greek History at the nearby Hellenic College. Professor Velkmann was a friend of Lamar, and the two would often visit each other at their homes and have long conversations. When Nick expressed his surprise that a software scientist and a professor of history had many topics in common, Professor Velkmann waved a hand at the ancient artifacts that decorated his living room.
The artifacts that a culture leaves behind, he explained, reflected its people's aspirations: a totem mask, for example, reflected the importance a culture placed on the spirit world and their connection to that world. And Telenet, which Lamar worked on, he mused, likewise reflected their culture's aspiration: to communicate, and through communication, to bring about understanding and peace.
Our crew then revealed that they had come at the request of Lamar's brother; Professor Velkmann recognised the crew, and knew that they had worked for Hassel-Hoffa. He handed them something that Lamar had passed him a couple of weeks before his disappearance, with the instruction to pass it to his brother when he visited: it was a car key, but not that of a "modern" car, but an older, antique car.
Our crew left the Professor and returned to Lamar's home and entered his garage. Inside, they found a modern car, its navigation system removed by the police, and a Mini Cooper, lovingly restored, in British Racing Green, and a Union Jack painted on its roof. The car key fit the Mini.
Searching the interior of the car, the crew found a second key in the glove compartment, this time that to a train station locker. Under the dashboard, Kumra found a homebuilt device that drew power from the car battery, and connected to a servo-motor under the hood that connected to the car's steering system. The crew removed the device and opened it, and were able to determine that it was a custom-made computer, but were unable to determine its purpose. Jet suggested they tried to connect the device to a computer, and drove the party to a nearby RadioShack. There, with various parts from the bargain bin, he was able to put together a computer that enabled him to determine that the device was built to navigate the car via servo-motors based on dead-reckoning, without accessing any external positional satellite or beacon. By superimposing the directions to a local map, Jet determined that the destination was Forest Hills station, not far from Lamar's home.
It was evening when the crew arrived at Forest Hills station. There were few commuters inside, and they soon located the locker. Inside, they found something that resembled a memory card, but did not look like it fit any of the current computer ports. As they stood at the lockers, wondering what to make of their find, Nick noticed four men headed towards them...
Prepping and Running the Game
This is a rather long campaign diary, as I had to get a lot of plot exposition and foreshadowing done.
The core plot of the session (and that of the campaign, really) is based closely on Seven Worlds, but I have of course changed the scale of the campaign from a few solar systems to the entire galaxy, and I based the main NPCs of the campaign on the NPCs the PCs have met in their previous campaign - in fact, Amahrius was one of the PCs.
When I pitched the campaign to the players, I told them to tell me what their characters had been up to in the intervening 15 years. Not surprisingly, all of them developed a substance dependence issue.
The first half of the session was a bit of a railroad, and the players went along because they knew that was the campaign I planned. What surprised me however was how the players rose to the occasion and took it upon themselves to "get to the bottom of things" and stop the galactic war. This is in stark contrast with the previous campaign when they were space truckers who were just trying to get the delivery job done without complications. At one point I had to tell them that this campaign different from the previous one, and that they should not expect to solve all the problems I throw at them in a single session.
I had a lot of fun researching for this session. For a start I decided that the UC Building would be the old UN Building, and looking at Google maps I noticed the Isaiah Wall and then Peace Form One. It occurred to me that the park would make a nice bit of foreshadowing to the campaign.
Once the attack had taken place, the players went into full gear, taking initiative in trying to first stop the Tazanian diplomatic team from leaving Earth, and then trying to investigate the three assassins. I had to make up backgrounds for the three of them on the spot, and when Nick called on his contact, I had to come up with an NPC on the fly too.
I feel a little bad that they are trying so hard to stop a war, when in truth *spoiler alert* war will come.
I set the second part of the session in Boston since it was a nice distance from New York, and the PCs could make it there and back in a single day. I had fun learning about the many neighbourhoods of Boston. The Mini Cooper was supposed to lock the PCs in itself and then drive them to the train station, but the players were cautious, which allowed Jet, the new character whose player could not attend this session, to show off what he was capable of.
At the end of the session I insisted the players write down the names of all the NPCs whom they have interacted with, partly because many of them would feature in future sessions, and partly because I was not sure I would remember the names I made up.
Over all this was not a session that gave the players many opportunities to affect the game world, but as a lead-in session, I think it achieved its purpose of introducing the major NPCs and plot elements, as well as allowing the players to get their characters invested in the plot.
Our story begins at the headquarters of the Galactic Teamsters' Guild (GTC), where Nick Johnson, Kumra Ka'an, and AJ Stamper (see PC profiles here) had all come to attend the funeral of their former employer, James (Jimmy) Hassel-Hoffa XXVIth.
As the chief mourner delivered his eulogy, our crew, meeting for the first time in more than fifteen years, updated each other on their lives.
Nick, after the events of the last campaign, took to drinking, which doomed the Private Investigator business he set up; however, he had since managed to quit alcohol, and now relied on the constant consumption of coffee to get him through the day.
Kumra cashed out and bough the Magpie, their old ship, and started a business as an independent freight operator, although he was not averse to the the occasional less-than-legal deal when business was bad. His temper, however, prevented him from retaining a crew, and at the moment he was operating solo.
AJ too took to drinking, but was otherwise able to stay sober long enough to start and run a mining company of his own; however, his alcoholism had caused his partners to question his reliability, and strained their relationship.
When the chief mourner had finished the eulogy, the guests were invited to view the deceased one last time. As our crew passed his open coffin, Hassel-Hoffa suddenly sat up, and exclaimed:
"Good news, everyone - I'm not actually dead!"
He then took a stack of credits out of his suit pocket, and called Jet, a brawny young man, to hand them out to the mourners (who were in fact all hired actors) while he and the crew had a meeting.
Our bewildered crew followed Hassel-Hoffa to the conference room, where he explained that he had come up with the ruse as they had avoided his emails. The United Confederation (UC) government, he explained, was holding a parade at their Headquarters in New York to commemorate the 15th anniversary of the signing of the Second Galactic Peace Treaty between The United Confederation and the Tazanian Empire, and the crew, instrumental to the peace, were invited to attend.
After confirming that the trip would be fully-paid for by the UC, our crew accepted the invitation.
Hassel-Hoffa then revealed that he had another reason for wanting the crew to travel to Earth. His brother Lamar Hassel-Hoffa, he explained, was a software genius working for Telenet, which installed and operated the galaxy-wide communications satellites that allowed communications between stars systems and ships while in hyperspace. (Prior to the invention of Telenet, ships had to upload communications from the 'cloud' at their origin system before a jump, and then download the data to the 'cloud' at their destination system, and were unable to communicate while in hyperspace.)
Four weeks ago, the GTC lost the ship "Beowulf" near HP-3, an uninhabited planet where a Telenet satellite was deployed. The final audio transmission to the GTC indicated that the crew were surprised by the sudden appearance of a ship close to them, and within the gravity well of the planet, before communications was suddenly cut off.
(Hyperspace travel was sensitive to gravity, and it was not possible to jump into or out of hyperspace within the gravity well of a system.)
Hassle-Hoffa then played the audio recording from "Beowulf" for the crew, who felt the hair on the back of their necks stand at the moment when Beowulf's crew detected the other ship.
Hassel-Hoffa forwarded the recording to his brother, asking if he knew of any similar occurrence at any of the other Telenet satellites. Lamar replied that he would look into it, but Hassel-Hoffa received no communications for the next few weeks. When he finally decided to contact Telenet, he was told that Lamar had disappeared suddenly, and that the police had been unable to locate him, despite the fact that tracking devices were implanted in all UC citizens.
The Telenet office and Lamar's home were located in Boston, and Hassel-Hoffa asked our crew to drop by after the parade in New York to see if they could learn more about Lamar's disappearance. He would send Jet, a new employee, as their assistant and driver, as well as to pay all the bills along the way.
Ten days later, our crew found themselves in New York, standing in line to clear security to enter the restricted area cordoned off for the parade, which would be held in front of the UC Building (formerly the UN Building). After passing through the cordon, guests had to walk half a mile to the building, past displays set up to tell the story of the UC, the First Galactic War and the First Galactic Peace Treaty, as well as The Order and the Second Galactic Peace Treaty that resulted from its rise and fall. The trail ended at Ralph Bunche Park. For a few moments our crew stood before the steel obelisk Peace Form One as they recalled the Serran Guidestones that led to their involvement in the crisis so many years ago, and when they were reading the inscription below, they heard a chirpy female voice behind them:
"Remarkable, isn't it? He was the first African American to win the Nobel Peace Prize, at a time when his people were an oppressed minority. It reminds me of the plight of the Serrans and the mission of the Serran Brotherhood."
They turned to see a young Serran woman, who introduced herself as Lindsania ("call me Lindsay!"), Amahrius' personal assistant. She escorted the crew through a second security cordon at the gates of the UC Building, and then through a third to enter the viewing gallery. Here were hundreds representative and dignitaries from the UC, the Tazanian Empire, and the many worlds of the Neutral Zone. Lindasy led them through the crowd to Amahrius and his Security Chief Marcelius Coban. Amahrius expressed his regret for not being able to attend Hassel-Hoffa's funeral due to his work at the Serran Brotherhood for Peace, and was told that it had all been a ruse to get the crew to come to Earth.
The parade began, and our crew took their seats in the gallery overlooking the street below where floats and marching contingents passed. Suddenly, Nick noticed synchronised footsteps behind him. He turned just in time to see three UC security troopers raise their blaster pistols. He called out a warning, but it was too late - the troopers fired several shots into the Tazanian party.
AJ charged at the troopers, but a female Rakashan intercepted him. The two struggled for a while, until AJ managed to restrain her.
"Assassin!" she hissed at AJ.
"No! I am trying to help!" AJ replied.
"Then release me!" the Rakashan said.
AJ released the Rakashan, but the attack had ended: a Rakashan bodyguard had ripped the throat of one of the troopers, while Kumra had broken the neck of a second with a single punch, while he was held in an arm-lock by Nick; the third trooper turned his blaster on himself, and shot himself through his chin.
More security troopers entered the gallery to restore order, and it soon became apparent that the target of the attack was Archduke Emmul, the Tazanian Ambassador to the UC, and nephew of the Tazanian Emperor. The female Rakashan, the ambassador's sister, now carried his limp form from the stands.
"You have murdered the Emperor's sister-son while he was under your protection. Such treachery can only be repaid by war; may your gods have mercy on your souls, for ours will not," she declared.
As she exited the gallery, she turned to AJ, and said, "Thank you."
The area was locked down, but no one dared to stop the Tazanian party. When at last they were allowed to leave, the crew returned to their hotel, where they tried to contact Amahrius to see if he could help them gain a meeting with the Tazanians so they could offer their help, but Lindsay, who answered the phone, informed them that Amahrius was in meeting with the UC authorities.
But it was already too late: they could now see on the TV Irkalla, the ambassador's sister, carrying his body through the spaceport lobby, flanked by armed Tazanians, while the UC security troopers stood by, too stunned and too afraid to stop them. After a few minutes, the Tazanian ship took off. It would be two weeks until the ship arrived back at Mathus, the Rakashan home-world. Then, war will begin.
Unwilling to stand idle while the galaxy headed towards war once more, our crew leapt into action. Nick called on his friend Edwards in the police, while Kumra asked his contacts in the criminal world if they had any information on the three attackers. Kumra's contacts drew a blank, but with Edward's help the crew were able to enter the morgue and speak with the medical examiner (which turned up little additional information), and learn the address of the trooper who shot himself, whose name was Finn Holden.
Jet drove the crew to the Holden residence, where Nick, giving the story that he had previously worked with Finn, gained his father's confidence. There, they learned that the elder Holden was a retired UC security trooper, and that young Finn had wanted to follow his father's footsteps since he was a child. He joined the academy after graduation, and had been a security trooper for four years. Like all security troopers, Finn had cleared psychological evaluations, background checks, and had no debts - there was no explanation for his actions. To comfort the grieving man, AJ offered mind-control as an explanation. The crew promised to get to the bottom of things, and left.
That night and the following day the news was filled with discussion on the impending war, from the UC top brass reassuring the people that they would both try their utmost to resolve the issue with diplomacy, and that they were ready for war, to military pundits giving their views on the relative military prowess of the two sides, to market analysts predicting a crash when the bourses open on Monday.
Amahrius called the crew that morning, apologising for not doing so sooner as he was caught in the emergency meeting after the shooting. The Serran Brotherhood would send envoys to Mathus, he informed them, but he warned them that the chances of a peaceful resolution was slim: in Rakashan culture, a man was considered the chief protector of his sister's sons, and for the ambassador to be killed while performing a duty assigned to him by his uncle was an affront that the Emperor could only respond to with war; that the ambassador was shot in the back instead of dying in combat as a Rakashan noble was expected to made it even worse.
When the crew told Amahrius that they wanted to find out the truth behind the assassination, Amahrius bade them instead to leave Earth as soon as they could, and to find a quiet corner of the galaxy to hunker down until the war was over.
With space travel still closed, our crew decided to make their way to Boston.
At Telenet headquarters in Downtown they met Stanley Morgan, the Vice President for Software Research, who told them that Lamar was working on the next-generation upgrade to the Telenet system when he suddenly disappeared. The company had co-operated with police investigations, and conducted their own investigations, but were unable to find any clues. Due to the nature of Lamar's work, he was unable to reveal any details of his research to the crew.
With little to go on, the crew traveled to Jamaica Plain, where Lamar had his residence. The crew broke into the Lamar's home, and found the place thoroughly searched by the police and his computers removed. AJ spotted a high-end bug in Lamar's study, but was unable to tell who had planted it.
The crew then visited Lamar's neighbour across the street. As it turned out the owner was one Professor Velkmann, a professor of Classics and Greek History at the nearby Hellenic College. Professor Velkmann was a friend of Lamar, and the two would often visit each other at their homes and have long conversations. When Nick expressed his surprise that a software scientist and a professor of history had many topics in common, Professor Velkmann waved a hand at the ancient artifacts that decorated his living room.
The artifacts that a culture leaves behind, he explained, reflected its people's aspirations: a totem mask, for example, reflected the importance a culture placed on the spirit world and their connection to that world. And Telenet, which Lamar worked on, he mused, likewise reflected their culture's aspiration: to communicate, and through communication, to bring about understanding and peace.
Our crew then revealed that they had come at the request of Lamar's brother; Professor Velkmann recognised the crew, and knew that they had worked for Hassel-Hoffa. He handed them something that Lamar had passed him a couple of weeks before his disappearance, with the instruction to pass it to his brother when he visited: it was a car key, but not that of a "modern" car, but an older, antique car.
Our crew left the Professor and returned to Lamar's home and entered his garage. Inside, they found a modern car, its navigation system removed by the police, and a Mini Cooper, lovingly restored, in British Racing Green, and a Union Jack painted on its roof. The car key fit the Mini.
Searching the interior of the car, the crew found a second key in the glove compartment, this time that to a train station locker. Under the dashboard, Kumra found a homebuilt device that drew power from the car battery, and connected to a servo-motor under the hood that connected to the car's steering system. The crew removed the device and opened it, and were able to determine that it was a custom-made computer, but were unable to determine its purpose. Jet suggested they tried to connect the device to a computer, and drove the party to a nearby RadioShack. There, with various parts from the bargain bin, he was able to put together a computer that enabled him to determine that the device was built to navigate the car via servo-motors based on dead-reckoning, without accessing any external positional satellite or beacon. By superimposing the directions to a local map, Jet determined that the destination was Forest Hills station, not far from Lamar's home.
It was evening when the crew arrived at Forest Hills station. There were few commuters inside, and they soon located the locker. Inside, they found something that resembled a memory card, but did not look like it fit any of the current computer ports. As they stood at the lockers, wondering what to make of their find, Nick noticed four men headed towards them...
Prepping and Running the Game
This is a rather long campaign diary, as I had to get a lot of plot exposition and foreshadowing done.
The core plot of the session (and that of the campaign, really) is based closely on Seven Worlds, but I have of course changed the scale of the campaign from a few solar systems to the entire galaxy, and I based the main NPCs of the campaign on the NPCs the PCs have met in their previous campaign - in fact, Amahrius was one of the PCs.
When I pitched the campaign to the players, I told them to tell me what their characters had been up to in the intervening 15 years. Not surprisingly, all of them developed a substance dependence issue.
The first half of the session was a bit of a railroad, and the players went along because they knew that was the campaign I planned. What surprised me however was how the players rose to the occasion and took it upon themselves to "get to the bottom of things" and stop the galactic war. This is in stark contrast with the previous campaign when they were space truckers who were just trying to get the delivery job done without complications. At one point I had to tell them that this campaign different from the previous one, and that they should not expect to solve all the problems I throw at them in a single session.
I had a lot of fun researching for this session. For a start I decided that the UC Building would be the old UN Building, and looking at Google maps I noticed the Isaiah Wall and then Peace Form One. It occurred to me that the park would make a nice bit of foreshadowing to the campaign.
Once the attack had taken place, the players went into full gear, taking initiative in trying to first stop the Tazanian diplomatic team from leaving Earth, and then trying to investigate the three assassins. I had to make up backgrounds for the three of them on the spot, and when Nick called on his contact, I had to come up with an NPC on the fly too.
I feel a little bad that they are trying so hard to stop a war, when in truth *spoiler alert* war will come.
I set the second part of the session in Boston since it was a nice distance from New York, and the PCs could make it there and back in a single day. I had fun learning about the many neighbourhoods of Boston. The Mini Cooper was supposed to lock the PCs in itself and then drive them to the train station, but the players were cautious, which allowed Jet, the new character whose player could not attend this session, to show off what he was capable of.
At the end of the session I insisted the players write down the names of all the NPCs whom they have interacted with, partly because many of them would feature in future sessions, and partly because I was not sure I would remember the names I made up.
Over all this was not a session that gave the players many opportunities to affect the game world, but as a lead-in session, I think it achieved its purpose of introducing the major NPCs and plot elements, as well as allowing the players to get their characters invested in the plot.
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