I've been thinking about consolidatng all the rules I made for the solo campaign, and a request by a fellow TMPer provided the impetus for me to do so today.
The Tabletop Rules and Lists
I use the SOBH rules unmodified, as well as the lists in the basic rules.
Murin is a Dwarf Commander, Drar a Dwarf Elite Crossbowman. Dwarf archers are Dwarf Crossbowen, Dwarf warriors with axe and shield Dwarf Warriors, and Dwarf warrior with two-handed axes Dwarf Goblinslayers (Orcslayers, except Lethal vs, Goblins).
The Goblins are Goblin Warriors and Archers, with the leader being a Goblin Commander.
I start with a warband of 300 points. Each victory gives me one Victory Point. One VP allows me to buy a warband upgrade or a warrior or crossbowman, and two VPs allow me to buy a character upgrade for Murin or Drar, or a slayer.
When using random tile placement, start with a small tile, which is the deployment zone for the dwarves.
Randomly pick one large tile, numbering its three open sides 1~2, 3~4, and 5~6. Roll 1d6 to determine which side of the large tile is joined with the small tile.
Then, number the two remaining sides of the large tile 1~3 and 4~6, Roll 1d6 to determine which side the next large tile will join to, then pick another large tile and repeat the process as above.
If it is not possible to fit the tile as determined by the dice, simply fit the tile as best you can.
When the desired number of tiles are placed, add the smaller tiles to close off the open sides of the large tiles.
Place one Encounter Card per tile. A card is revealed when a dwarf enters a tile, or when the Goblin Commander enters a tile.
Once revealed, the figures indicated on the card are placed onto the tile.
Each large tile has 8 rows and 8 columns. Number the rows and columns 0~7, then roll 1d6 twice to see which row and which column the figure will be placed.
If a square is impassable or already occupied, simply place the figure on an adjacent, unoccupied square.
If a goblin is placed next to a dwarf figure, it is in melee contact and counts as having Ambushed the dwarf. If this happens during the dwarves' turn, the dwarves' turn ends immediately.
If a figure is within command of the Goblin Commander, the player may decide how to activate the figure. If a figure is not within command, follow the reaction as indicated on the card.
A goblin warrior or troll will attempt to move into contact and melee with the nearest dwarf. A goblin archer will attempt to move to Medium but out of Short Range and shoot.
That's all I can think of for now. Do let me know if you want to know anything else by leaving a comment.