This scenario is inspired by a Tabletop Teaser from an old issue of Battlegames, which is the only frankly "fantasy" scenario I have seen so far. It gave me the idea that I can actually combine underground and overground tiles in the same game.
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The dwarves must cos the overground tiles to reach the entrance to the mines, then search for a stolen relic which is in one of the three rooms there. |
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Warg riders attack! |
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A dwarf warrior is slain! |
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The dwarves push on despite their loss. More warg riders attack! |
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Birgir is felled by a war rider, but I use the warband upgrade I bought from the victory in the previous scenario to avert his death - rank hath its privileges. |
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With the overground tiles cleared, the dwarves enter the mines. |
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Puny goblins are no threat to my experienced dwarf warriors. |
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The first room is empty! Move on, boys! |
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Die, foul goblins! |
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Found it! Let's haul it home, boys! |
Despite the loss of one warrior and the near-death of Birgir, the game wasn't really challenging; I gave myself a limit of 40 turns, and completed the scenario in fewer than 30. Should I increase the number of cards per tile? Or the number of points of enemies on each card?
I may shelve the campaign while I try to think of some way to make it more interesting. In the mean time I should get started on my Egyptian warband for OGAM, or catch up on some reading...
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