|The dwarves must cos the overground tiles to reach the entrance to the mines, then search for a stolen relic which is in one of the three rooms there.|
|Warg riders attack!|
|A dwarf warrior is slain!|
|The dwarves push on despite their loss. More warg riders attack!|
|Birgir is felled by a war rider, but I use the warband upgrade I bought from the victory in the previous scenario to avert his death - rank hath its privileges.|
|With the overground tiles cleared, the dwarves enter the mines.|
|Puny goblins are no threat to my experienced dwarf warriors.|
|The first room is empty! Move on, boys!|
|Die, foul goblins!|
|Found it! Let's haul it home, boys!|
Despite the loss of one warrior and the near-death of Birgir, the game wasn't really challenging; I gave myself a limit of 40 turns, and completed the scenario in fewer than 30. Should I increase the number of cards per tile? Or the number of points of enemies on each card?
I may shelve the campaign while I try to think of some way to make it more interesting. In the mean time I should get started on my Egyptian warband for OGAM, or catch up on some reading...