Campaign Diary
Fangrir, Potter, and Rok were sent to Greyhaven to deliver the tax of herbs, and to escort the scholar Arden back to Fulhurst Moors (see PC profiles here).
The party was approached by a persistent grey partridge as they were leaving the hunting lodge at Weilbach. Against Arden's protest, Potter insisted on following the bird. The partridge led the party to a ruined stone building in the woods west of Weilbach, where they found Baldor, a hermit, trapped inside a cage of living vines. Baldor explained that he was a caretaker of the woods, and had been gifted a staff from a Hulda, a guardian spirit, to help him in his work. Three days ago, his apprentice Cartan stole his staff, trapped him in a cage of vines, and left to kill the Hulda so he could take her powers for himself.
Potter tried to cut Baldor free, but the vines would regrow each time a branch was cut. Baldor urged to party to find Cartan and stop him before it was too late, and sent the partridge, his familiar, to lead them to the forest pool where the Hulda lived.
Along the way the party was attacked by a bear, sent no doubt by Cartan, which Rok slew with a single sword thrust to the heart.
Arriving at the forest pool, the party found Cartan squatting at the edge of the now frozen pond with a staff in one hand; a thumping sound could be hear coming from below the ice - the Hulda was trapped under the ice and drowning. The party tried to approach Cartan, but Cartan trapped Fangrir with magical vines that sprouted from the ground, and froze Rok's feet to the ground.
Potter tossed a handful of marbles onto the pond surface, and Arden tripped the apprentice. In the ensuing struggle Cartan lost his staff, and Potter broke the ice above the Hulda's face, allowing her to draw breath.
Rok and Fangrir broke their restraints and rushed to the pond. Fangrir thrusted his spear into Cartan's back, killing him. Rok enlarged the opening in the ice, allowing the Hulda to rise from the water. The enraged wood-wife's branch-like fingers extended from her hands and pierced through Cartan's skin and then his flesh, which she then tore apart.
The ice began to melt, prompting the party to get onto firm ground. As he did so Fangrir spied a glint, and picked up a silver bracelet with a single blue crystal shard on it. Arden would later identify it as a Frost Runebound shard.
The Hulda declared that Baldor had shown that he could not be trusted with her powers, and so she reclaimed her staff, but she also granted Potter a boon for saving her life.
The party returned to Baldor, whose cage of vine had disappeared, and there they told their tale to the hermit.
Prepping and Running the Game
So began my return to Terrinoth.
I did not keep a campaign log for our previous campaign as writing them took too much time, but I think they do serve a purpose, and so I decided to try to do so for this campaign, although I will attempt to keep the accounts more brief.
I had planned to start the campaign in Fulhurst Moors, but due to scheduling issue I decided to run a more conventional scenario instead.
The scenario came from Adventures & Interludes for The Hero's Journey, which I abridged and adapted.
While it was not a sandbox scenario per se, I liked the fact that the scenario helped plant a few seeds that I may be able to reap the benefits of later in the campaign.
For a start there was some inter-PC conflict: Arden was a scholar, while Potter was an illiterate peasant woman; Fangrir and Rok both serve under the same mentor, one out of gratitude, while the other plans revenge.
Arden's player plans to 'multi-class' the character to a Mage later, and the encounter with the Hulda may provide a narrative means to allow that.
The Frost runebound shard was included in the scenario to explain Cartan's ability to use ice-based magic, and I was prepared to just drop it into the setting and see what it leads to. By chance it was picked up by a dragonkin character, and dragons (and by extension dragonkin) have an affinity and attraction to magic, so who knows where this will lead us to.
The next session should see the PCs back in Fulhurst Moors, where the hexcrawl proper can begin.














