Sunday, May 24, 2026

War & Empire Nikephorian Skutatoi Bowmen


I painted a pack of later Byzantine archers from Forged in Battle as Armenian mercenary archers in Fatimid service. The Armenian archers seem to have been an important part of the Fatimid armies, and feature in various army lists, so even though I already have a large number of archers elements in my Saracen army, I wanted a unit them to make my Fatikid army more legitimate.

Despite their prominence in history, I wasn't able to find figures in 15mm that matched what I imagined them to look like, which is how Perry Miniatures' 28mm Armenian archers look like. Fortunately, these later Byzantine archers look similar enough for my purpose.

As with the other War & Empire figures, they are quick to paint. I am tempted to add another unit of these someday.

Thursday, May 21, 2026

Blood and Valor

 For our session in May we played two games of Blood and Valor by Firelock Games.



I got the B&V rules several years ago when they first came out and created a buzz on youtube. I had earlier planned on using Trench Hammer from Nordic Weasel Games with my Warzone figures, but decided to give the B&V rules an actual play to see if they make a more 'fun' game.

We played a simple Attack-Defence scenario, with attackers having five units vs the defender's four. We played the scenario twice, switching sides after the first game. I lost both times, which I believe means the game is balanced.


The combat rules themselves are rather standard, but the initiative and fatigue systems add extra considerations for the players, which makes the game feel rather different from an IGOUGO mass skirmish game with no real morale effect. We enjoyed them enough to want to play them again, and I have a toy tank which I am currently painting to use for the game.

Saturday, April 25, 2026

Perry Miniatures Spanish Guerrillas


Here are fifteen Spanish Guerillas from Perry Miniatures' plastic box set which I painted for our Fistful of Lead: Horse & Musket games. They required some filling to assemble, but as usual are a delight to paint.

Monday, April 13, 2026

TMWWBK - Getting Away with It

The British camp by the Nile

For our April game, we played another game of The Men Who Would Be Kings, this time in Epic (13.5mm) scale using Rafael's beautifully painted figures, and this time using measurements instead of grids.

The genesis for this game came when I learned that Rafael has an Epic scale Napoleonic Ottoman army, a British army, but not a French army. I wanted to run a game using his armies, and recalled a scenario from Battlegames' Tabletop Teasers compilation that featured the French army looting an Egyptian site and the Ottoman and British trying to stop them - well, who's to say the British couldn't do a spot of looting themselves after seeing off the French?

I floated the idea to Rafael, and he got onboard, printing, assembling, and painting a ketch (that would end up doing sterling service in the game) just for the scenario. I made a few simple river barges (from wooden boat models bought off Shopee), tents, painted up a half-buried sphinx (snapped off an aquarium decoration also from Shopee), and based some palm trees (again Shopee) onto cork sheets, to which I added tufts to represent reeds - I thought they didn't look half bad placed against the river terrain piece.

Ottoman forces surge towards the British camp in the middle of the table

The British started the game divided into two parts, one in the centre of the table at the dig site, from where they must drive two wagons loaded with loot to the riverbank, where the other half of the British forces are. Docked at the riverbank are barges, and a ketch with howitzers.

The Ottoman forces are also divided into two parts, with one representing the professional and household troops of the local lord, and the other the local tribal forces.

To add randomness to the game, I forsook grid movement and returned to the tape measure, giving the wagons a move of 2d4 per turn. The random movement distance, coupled with the activation rolls and random move distance when units move At the Double, added suspense to each turn.

Ottoman Irregular forces

British forces hold off the Ottoman

Home stretch!

It was a close game, with the British successfully loading both wagons of loot onto the barges with the Ottoman Janissaries just one move away.

This is definitely one scenario I would like to run again.

Thursday, March 26, 2026

Conquerors & Kings: Battle of Dorylaeum

The Turks block the Crusaders' march

Earlier this month we played the battle of Dorylaeum using Peter Pig's Conquerors & Kings rules. We had play the same scenario many years ago using (I think) Warmaster Ancients rules, but it's an interesting scenario that bears replaying.

I needed 20 bases of light cavalry for this scenario, so I took the opportunity to finally get some Turkic light horse from Khurasan Miniatures and had them painted just in time for the game.

Clash of cavalry

I had done the maths beforehand and expected the Crusaders to deploy themselves in a compact formation and wait for the Turks to close before delivering a charge. wahj, playing the Crusaders, had a different idea. He charged straight at the Turkish line before Rafael had a chance to get organised, and quickly threw them back.

The knights became isolated as a result, and became surrounded. To make things worse, the Turkish scouting party had returned and now threatened the Crusader's left flank. Fortunately for them, their armour saved them from actually taking casualties, and they knights managed to fall back behind the safety of the infantry.

The Crusaders were able to hold their own until the arrival of their reinforcements later in the game, when the Turks decided to withdraw.

Having played this game in my mind for several weeks while preparing for the session, I was surprised that both players used their forces very differently from how I imagined they would. I would certainly like to try the scenario again with new players when I have the chance.




Monday, March 02, 2026

Garrison Miniatures Villagers and more Gripping Beast Arab Infantry

To add to my collection of 28mm figures for skirmish games, I ordered some villager figures from Garrison Miniatures via ebay. I chose this specific set because I felt the clothing of the figures were generic enough to allow them to do double duty: for our Ruckus Reconquista games, and our Fistful of Lead Peninsular War games.


To provide our Barons' Wars figures with more opponents, I also bought and painted a sprue of Gripping Beast's Arab Infantry. This brings my total "Saracen" force to 20 foot and 6 mounted figures, which will be sufficient for most skirmish scenarios.


I have also ordered a box of Perry Miniatures' new Spanish Guerillas, which will give us more options for our Fistful of Lead games.

Saturday, February 28, 2026

Battle of Znaim

For our game in February we played the Battle of Znaim.

The battle saw the French coming upon the Austrian army as their baggage train is making its way through the town of Oblass.

Fg and I, playing the French, initially planned to send two divisions across the river to our left and capture the town of Oblass, while the other divisions on our right screened the rest of the Austrians.

However, the Austrians moved their right wing up, and fg decided against crossing the river, and instead tried to capture the town of Tesswitz in the middle of the table instead.


The struggle for Tesswitz became the main focus of the battle, as fg sent two divisions to try to push the Austrians out. But the Austrians put up a stout defence, sending in their heavy cavalry to spoil the French attack - they were successful, but were in turn destroyed by the French light cavalry sent in a counter-attack the next turn.


Meanwhile, I pushed the French right wing forward to engage the Austrian left, and positioned the corps artillery so it could bombard Tesswitz.

But it was too late - the Austrian baggage train cleared the town, allowing the Austrian reserve to come onto the table. The French made one last effort to capture the town, but failed.

This was once more a tight game, with the clock being very unforgiving to the French. The Austrians started the battle dispersed, which gave the French a narrow window of opportunity to capitalise on their concentration.

We are planning another Napoleonic game for the month of March, so stay tuned!