Saturday, October 01, 2022

Dwarrowdeep #5


Prepping and Running the Game

This session saw the party (Boggart, Bertil, Mulgrim, and Zunn; see PC profiles here) and the Fearsome Five (a fellow adventuring party of Avvars) return to the lyrium mines via the underground river. This time the docks were defended by the Scaled Ones, which the Fearsome Five defeated, after which they remained to guard the boats.

The party proceeded on back to the spider cavern, where they killed the giant spider and then burned the eggs she was guarding. There they also found the remains of two elven warriors, and took off them two pairs of gauntlets. These are linked to the story arcs for Mulgrim and Zunn, both of whom wish to take the Arcane Warrior specialisation later, and specialise in unarmed combat - typical players: you run a campaign set in a dwarven megadungeon, and two want to play elven monks...

Passing the spider cavern, the party entered the cavern guarded by the Rock Wraith. Bertil attempted to bargain with it for passage, and was told that the party could pass if they left behind the dead body of one of the three mages in the party. This was of course unacceptable to the party, and a fight ensued, resulting in the destruction of the Rock Wraith.

The party crossed the stone bridge that led deeper into the cavern, driving off more Scaled Ones as they did so. They were then drawn by a moving blue light down one of the smaller tunnels. They followed the light for a while, until at last they came to a dead-end at a sinkhole. Suddenly the roof of the tunnel collapsed, trapping Boggart and Zunn. Before they could begin to dig through the rockfall, the party was attacked by ghosts of dwarven miners. By the time the ghosts were defeated Bertil laid dead on the tunnel floor, and Mulgrim was unable to revive him.

Meanwhile, Bertil's spirit floated above his own dead form. He was soon joined by a spirit, who communicated with him telepathically. Learning of Bertil's distress, the spirit led him down back into his body, and Bertil found himself alive again. This encounter is linked to Bertil's character arc, as the player wants him to pursue the Spirit Healer specialisation.

Looking into the sinkhole at the end of the tunnel the party saw the calcified skeleton of a long dead dwarven miner. The skeleton crumbled when they tried to fish it out, but they were able to recover a silverite dagger from the sinkhole, which Boggart kept.

The party decided to carry on with their exploration, and returned to the main tunnel, until at last it opened into a large cavern. Waiting them there were a group a Scaled Ones warriors, led by a champion who could breath fire. A hard fight followed, and the party were planning to flee when a lucky shot brought down the champion and caused the other warriors to flee.

After the bound their wounds, the party proceeded further, and found that the Scaled Ones have abandoned the area, likely by diving into a sinkhole. They found that the site was likely used for the storage and refining of raw lyrium by the dwarves until the thaig was abandoned. In one of the rooms they found a burning statue of a demonic form like that of the Rock Wraith which they defeated. When the fire subsided they found a sticky charred substance on the statue, which Bertil identified as burnt blood.

The party took the head of the Scaled One champion as proof and trophy, and returned to the dock.

==

In the post-game Organisation phase the players failed their roll, and the roll on the Misfortune Table indicated an enemy attack. Continuing the thread from the previous session, I decided that some Fereldens have decided to launch an attack on the thaig's Great Hall outside the mountain hold as retaliation for the dwarves trading with the Avvar.

There followed a tense negotiation as me playing the Arl of Redcliffe, and the player as Rolf Khundar. Rolf demanded the perpetrators to be handed over to him, but I refused, as the Great Hall stood on Ferelden land which was leased to the dwarves and still subject to Ferelden law.

Rolf then backed down, but required compensation for his losses, which I gladly agreed to - I would rebuild the Great Hall, and levy the cost from fines imposed on the perpetrators, which would allow me to resolve the situation with the dwarves, while still keeping my own authority over my subjects, and impose a just but not harsh punishment.

This session allowed me to advance the story arcs for two of the characters. In the next session I plan to introduce a new element to advance Boggart's character arc.

I will also be following up on Rolf's attempt to poach lyrium miners from Orzammar.

2 comments:

daveb said...

I'm quite enjoying following the game. Thanks for the writeups

captain arjun said...

Thank you, daveb.