Thursday, January 22, 2026

Conquerors and Kings - Battle of Idistavisto

For our first game of the year we played a mid-week game of Conquerors and Kings earlier this month as Martin was back for a break. I seized the opportunity to field my Tribal Germans against his Early Imperial Romans. The two armies last met in a game of Infamy! Infamy! five years ago, and now, with my army expanded with the help of a painting service, I decided it was time for a pitched battle.

The scenario I chose was the Battle of Idistavisto. FG and I took the Germans, while wahj and Martin commanded the Romans. I gave the Romans a "At my signal, unleash hell!" rule, which gave them the option to perform a flank march.

The Romans deployed wide, hoping to use their auxilia (and cavalry in the subsequent flank march) to flank the Germans and sweep up our right flank. On our side, I decided to deploy narrow and deep, anchoring our left flank on the river, and refusing our right flank.

To buy time for their flanking manoeuvre to arrive, the Romans similarly refused their right flank and gave ground. which caused me some concern. But the German line eventually hit the Roman line from the front and their right. Twice the Germans won the combats, but twice the Romans suffered no losses as their armour protected them and their Keep Order strategy warded off pursuits.

In the left hand corners you can see the widgets I made to aid in the calculation of combat dice

At the same time, their flanking attack was disco-ordinated, and FG's forces on this flank launched a spoiling attack, taking some casualties but giving us enough time to move more forces for the attack in the centre.

We ruled that the Romans we driven off the field, but had enough auxilia to prevent an effective pursuit.

Once again I enjoyed the game, and have plans for another one soon, and perhaps a massive one at the end of this year if we can get the players together.

Have a happy new year ahead.

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