Campaign Diary
In the month of Lenzin the gnome merchants Louj and Lerj arrived at Fulhurst Moors. In their company was Sebastien Gildenclef, a young bard from the realm of Lorimor, who had heard tales of the adventures of Entana and his party and had come to become his bard.
That night, a goat was taken from the pen by kobolds. The next morning, Arden, Fangrir, and Sebastien (see PC profiles here) tracked the kobolds to their lair: a cave in a hillside. Wary of entering, the party at first tried to lure the kobolds out by having Sebastien mimic a goat's call, and when that failed, they decided to smoke the kobolds out. The kobolds surged out en mass, and for a while Fangrir was in danger of being dragged into the cave by them, but after a struggle, the kobolds scattered into the open, but not before pilfering small items from our heroes.
The next day, our heroes escorted Louj and Lerj on their journey to Rothfeld, where they planned to trade salt and iron for sheep wool. At Rothfeld, the party noticed a light in the distance to the north. The residents of Rothfeld informed them that the light was rumoured to be from a shrine to Kellos, that for unknown reasons had been abandoned for centuries. Our curious heroes decided to investigate, and set out that night towards the light.
They came upon a mist-shrouded hill, with stone steps that led towards a ruined compound at its summit. Our heroes climbed up, but halfway up the stairs skeletal warriors erupted from the ground beside the stairs and attacked them. Out heroes were able to defeat the undead, but were wounded themselves. Upon reaching the summit, they found a ruined walled compound, at the far end of which was chapel where an open flame burned in a brazier. Standing at the door to the chapel was another skeletal warrior. Our heroes decided they were too injured to risk further combat, and returned to Rothfeld.
Prepping and Running the Game
This being the first actual "sandbox" part of the campaign, I ran it like a usual session with an obvious plot. There players did have some freedom on how they wished to tackle the challenges presented, and wisely decided to retreat instead of confronting the boss monster.

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