fg came by this afternoon with the PVC foam boards he bought and we made the first two of the six boards we will need for our Empire of the Dead campaign.
The street surface is a cobblestone pattern printed on A3 sized paper which we glued to 60cm x 45cm x 3mm PVC foam boards using some tacky spray adhesive. The pattern disguises the joint between boards quite well - you can just about make out the joint in the background.
The building is a pdf from Stoelzel's Structures, glued onto 1mm PVC foam board. The pavement is from Metcalfe - I used it 'as is' for the shot here, but we will probably make the pavement wider for the actual set-up.
We need to print out a few more A3 sheets to complete the project, but at least now we how to do it relatively painlessly.
The boards will just be the beginning of the whole project: we need to make enough buildings and board clutter to make the whole thing look good.
Will take a while, this...
Sunday, May 26, 2013
Friday, May 24, 2013
Merneptah and his followers
I haven't thought of a catchy name for the gang, but at least they are all painted.
The figure in the brown suit and fez is from Artizan's Thrilling Tales range, and the rest are from the North Star set.
With the mummies I've got and the figures from my Blood Bowl fantasy Egyptian team, I am set for our Empire of the Dead campaign as far as figures are concerned. We now have the task of building a set of terrain boards and buildings.
Meanwhile, Spartan Games has finally announced the release of their Ottoman ships for their Dystopian Wars range. It's going to be a busy year for me...
The figure in the brown suit and fez is from Artizan's Thrilling Tales range, and the rest are from the North Star set.
With the mummies I've got and the figures from my Blood Bowl fantasy Egyptian team, I am set for our Empire of the Dead campaign as far as figures are concerned. We now have the task of building a set of terrain boards and buildings.
Meanwhile, Spartan Games has finally announced the release of their Ottoman ships for their Dystopian Wars range. It's going to be a busy year for me...
Tuesday, May 21, 2013
Cultist No. 1
All great villains need henchmen, and Merneptah is no exception.
After some discussion with fg, I decided that my robed cultists will be dressed in off-white with an Egyptian Blue trim. I did consider getting some decals of the Eye of Horus for the robes but then I decided they were cultists, not a football team...
Anyway, here is the first of the cultists, fending off an intruder to Merneptah's mansion using a stick of the stout persuasion.
One thing that painting this figure has done is to convince me that I need reading glasses...
After some discussion with fg, I decided that my robed cultists will be dressed in off-white with an Egyptian Blue trim. I did consider getting some decals of the Eye of Horus for the robes but then I decided they were cultists, not a football team...
Anyway, here is the first of the cultists, fending off an intruder to Merneptah's mansion using a stick of the stout persuasion.
One thing that painting this figure has done is to convince me that I need reading glasses...
Sunday, May 19, 2013
Punic Action
We played another game of Dux Bellorum using our house-rules for the Macedonian and Punic Wars this afternoon. I still haven't got all the rules down, but we've got a pretty good grasp of the basic mechanics and turn sequence.
| The two lines close. |
| Legionaries face down elephants. |
Friday, May 17, 2013
Professor Flinders Petrie
History records that the mummy of pharaoh Merneptah was found in 1898. History is wrong.
The mummy of the pharaoh was in fact discovered by Professor Flinders Petrie almost two decades earlier. The ka of the pharaoh possessed the body of the young Egyptian assistant at the professor's side when his sarcophagus was opened; it was in that form that the pharaoh won the professor over to his plan of recovering the ancient artefacts that will restore him to his full power and allow him to reign over Egypt again.
Keeping his find a secret, Professor Petrie returned to England with his newfound master and the duo began to recruit followers with promise of arcane power and earthly wealth and luxury in the afterlife...
The mummy of the pharaoh was in fact discovered by Professor Flinders Petrie almost two decades earlier. The ka of the pharaoh possessed the body of the young Egyptian assistant at the professor's side when his sarcophagus was opened; it was in that form that the pharaoh won the professor over to his plan of recovering the ancient artefacts that will restore him to his full power and allow him to reign over Egypt again.
Keeping his find a secret, Professor Petrie returned to England with his newfound master and the duo began to recruit followers with promise of arcane power and earthly wealth and luxury in the afterlife...
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| Portrait of Sir Flinders Petrie, c. 1886 |
| The Merneptah stele, discovered by Professor Flinders Petrie in 1896 |
Thursday, May 16, 2013
Horsies!
I've been trying to find a cheap 28mm draught horse for the past few days but given the recent increase in postage it was no easy task. Then today I came by a shop and found this:
What I needed now was a smaller pair of wheels. These Lego 34mm wheels are almost there. fg is going to pass me a few metal wheels from his bits box - hopefully something in the 25mm to 30mm range will do the trick.
I really like how heavy draught horses look. They may not be as graceful as an Arab or Andalusian, but the Clydesdales and Percherons have a power and majesty of their own. Now I just have to figure out a way to create a harness for this beauty...
A toob full of horses of about the right size, plus a couple of riders. There are eight different horses, each with a description of the breed or colour on the belly on the horse. As you can see, they are just a bit bigger than a Perry plastic horse.
Now the reason why I needed a draught horse was because I just received a Miniart 1/35 farm cart. For a long time I have felt inadequate because I lacked a wagon or cart model. I know there are many on the market but they are either too expensive for me, or else too... MDF, if you know what I mean. Anyway, I took the chance on the Miniart kit and was quite happy with the detail. However, as befits a 1/35 scale model, its wheels, at 40mm, were too big for my purpose.
| The wheels are taller than a man! |
I really like how heavy draught horses look. They may not be as graceful as an Arab or Andalusian, but the Clydesdales and Percherons have a power and majesty of their own. Now I just have to figure out a way to create a harness for this beauty...
Wednesday, May 15, 2013
Mummies!
I managed to paint up another one of the figures from the Servants of Ra pack over these past three evenings, and it joins my little gang of mummies.
The new addition is the one in the middle. Most of the rest are from Wargods of Aegyptus, a line which I love. The guy on the extreme left is from Eureka, and the tall guy on the right trying to blend in is a Reaper figure - I like their Nefsokar range too.
One reason why I chose to base my gang on the Darkfire Club in EOTD is because the Club President has the power to raise zombies - naturally, mummies are the logical equivalent formy gang! The rules call for a group of ten mummies when raised, but I think it's rather silly that mummies are being raised right here in London, so my fluff is that they are summoned magically, and so they will be accompanied by some of my animal-headed figures to bulk up the numbers. Or I can use the skeletons from my Blood Bowl team - in fact, the new guy can play for my team too...
The new addition is the one in the middle. Most of the rest are from Wargods of Aegyptus, a line which I love. The guy on the extreme left is from Eureka, and the tall guy on the right trying to blend in is a Reaper figure - I like their Nefsokar range too.
One reason why I chose to base my gang on the Darkfire Club in EOTD is because the Club President has the power to raise zombies - naturally, mummies are the logical equivalent formy gang! The rules call for a group of ten mummies when raised, but I think it's rather silly that mummies are being raised right here in London, so my fluff is that they are summoned magically, and so they will be accompanied by some of my animal-headed figures to bulk up the numbers. Or I can use the skeletons from my Blood Bowl team - in fact, the new guy can play for my team too...
Monday, May 13, 2013
Return of the King
While I wait for my next order of Xyston to arrive, I decided to start working on my gang for our VSF campaign.
My choice was the Servants of Ra set from North Star, chosen because I already own a few mummies and fantasy Egyptian figures used for my Blood Bowl team. Coincidentally (or maybe it's just a case of racial stereotyping), the boss of the gang spots the same bald look as my Blood Bowl team coach. I decided they would represent the same character in his Victorian and "native" dress respectively.
The character represents a young Egyptian man possessed by the ka of Merneptah, son of Ramses the Great, who plots his return to power.
My choice was the Servants of Ra set from North Star, chosen because I already own a few mummies and fantasy Egyptian figures used for my Blood Bowl team. Coincidentally (or maybe it's just a case of racial stereotyping), the boss of the gang spots the same bald look as my Blood Bowl team coach. I decided they would represent the same character in his Victorian and "native" dress respectively.
The character represents a young Egyptian man possessed by the ka of Merneptah, son of Ramses the Great, who plots his return to power.
Saturday, May 11, 2013
Assorted Asiatics
As we explore further expansion of our Macedonian and Punic War campaign, we realised that we already own small "clusters" of figures which can be recruited: fg has several bases of Numidian horse and foot painted, and Martin has figures from his Sassanids which can be used. On my part I found that some of the figures from my Hittite Empire army can be used as African or Asiatic troops.
I guess that's the beauty of ancients gaming.
I guess that's the beauty of ancients gaming.
Wednesday, May 01, 2013
"Customisable" terrain Part 2
Remember the area-terrain piece I made?
I decided to increase the number of options I can use with it by doing up a few more sets of bases.
The first is a set of resin rocky bases, for the "rough terrain" option.
Then I made some pools to convert the piece into a marsh or bog. The texture of the water comes mainly from the texture of the bases themselves, while the bubbles on the surface are actually from the diluted PVA glue I applied over it.
Finally, there is the "Unholy Ground" inserts, made with Mantic Zombie parts, presented in daylight and also "night mode".
This was a fun project, and I think I may add to the collection if I come up with any more ideas.
Monday, April 29, 2013
Sunday, April 28, 2013
Dux Bellorum - Macedonian War Edition
After seeing Craig's post about using Dux Bellorum for the Punic Wars, I decided to try to do the same thing. I worked out a formula to convert Impetus stats into DB stats, and we gave the conversion a spin this afternoon.
In general the rules worked OK - the cavalry battles on the flanks came to a conclusion early, but the infantry fights were a grind, since I gave Deep Units (an import from Impetus) +1 support for its rear ranks, and we allowed up to 3 Leadership Points to be used to cancel hit - we are planning to use the optional rule to reduce this to 2 next time.
The forces used were around 300 points in Impetus terms, and to me it didn't feel like a epic ancients battle yet. We will probably have to work towards a 500 points fight eventually.
Added: You can see some photos of the game at wahj's blog here.
| The Romans in formation, with their Pergamene allies to their right. |
| The Carthaginian-Macedonian alliance. |
The forces used were around 300 points in Impetus terms, and to me it didn't feel like a epic ancients battle yet. We will probably have to work towards a 500 points fight eventually.
Added: You can see some photos of the game at wahj's blog here.
Monday, April 22, 2013
Swordsmen
I'm really hitting the wall when it comes to painting my WOTR/Empire army, so I'm quite happy when I finished this latest addition to my army.
The unit has figures from four makers: Perry, Mirliton, Trent, and The Assault Group. The TAG figures are from their Italian Scrapoli pack, something I picked up from Atlantico in Madrid. I had to swap their heads with the Perry plastic ones as they were rather, well, Italian. The oversized swords are from Games Workshop, and the shields from some unknown maker, bought as a job lot on ebay.
The unit has figures from four makers: Perry, Mirliton, Trent, and The Assault Group. The TAG figures are from their Italian Scrapoli pack, something I picked up from Atlantico in Madrid. I had to swap their heads with the Perry plastic ones as they were rather, well, Italian. The oversized swords are from Games Workshop, and the shields from some unknown maker, bought as a job lot on ebay.
Sunday, April 21, 2013
Chronopia Stygian Ophidan
A while back Chronopia had a 50% sale, and even though they didn't have anything that fit with the armies I was collecting, I went ahead and bought a few items, including a Goblin Myrmidon and the Stygian Ophidan - because who doesn't *need* a furry warbeast with a goblin crew AND a wyvern?
Needless to say they remained unpainted for a long time, until recently, looking for a change from painting my WOTR figures and worried about possible lead rot, I assembled the two sets, passed Adrian the Myrmidon to use with his Warhammer goblins (makes a good count-as Snotling Pump Wagon, I think), and worked on painting the Ophidan myself.
The model was not too hard to assemble, although it did take pinning, puttying, and three days to allow the epoxy to dry thoroughly between parts. I had to cut the tear-drop shaped metal base that came in the set to fit the model onto a 40mm monster base, but it wasn't hard to find the balance point.
After some thinking I decided to go a bat-like colour scheme over the traditional green warhammer wyvern or the purple-red on the box art.
Here is the result.
Needless to say they remained unpainted for a long time, until recently, looking for a change from painting my WOTR figures and worried about possible lead rot, I assembled the two sets, passed Adrian the Myrmidon to use with his Warhammer goblins (makes a good count-as Snotling Pump Wagon, I think), and worked on painting the Ophidan myself.
The model was not too hard to assemble, although it did take pinning, puttying, and three days to allow the epoxy to dry thoroughly between parts. I had to cut the tear-drop shaped metal base that came in the set to fit the model onto a 40mm monster base, but it wasn't hard to find the balance point.
After some thinking I decided to go a bat-like colour scheme over the traditional green warhammer wyvern or the purple-red on the box art.
Here is the result.
Thursday, April 18, 2013
Relic - a review
Dale asked for a more detailed review of the Relic game we played last weekend, so here it is...
Relic is, in a nutshell, Talisman in the 40K universe. In its original form (and later incarnations, really), the game is about different characters (of various races and professions) traveling around a board fighting monsters, gaining experience points, allies and artifacts, with the aim of upgrading one's stats so one can eventually find a Talisman and confront the final challenge and win the game.
The game board consists of three circles or levels: the outer one where the encounters are easier, a middle one where challenges are, well, more challenging, and the final circle which one can only enter if one holds a Talisman. In the first two circles the players roll a d6 each turn and may choose whether to move their character clockwise or counterclockwise, thus choosing which space it would land in. In the final circle the progress is in a single direction, and characters have to overcome a series of challenges to reach the final space and then win the game.
In the first two circles, landing on a space usually results in the drawing of an encounter card from a deck, which may require the character to fight a monster, gain a prize, or sometimes an ally. With each monster defeated the player gains experience, which may be traded for improvement in stats.
Each starting character has its own starting stats, equipment, and special rules. When you feel your character has gained enough experience and improvement in the first circle, you move on to the second circle; and when you feel your character is powerful enough to take on the final circle, you likewise move on to the final circle. The thing is, all this time the other characters are doing the same thing, so the balance between gaining experience and making a move on the goal before the others do so is the key to winning.
Now replace the word Talisman with the word Relic, and you have a pretty good idea of what Relic is about.
The fluff aside, Relic is basically Talisman deluxe.
The game components are much more luxurious than the original cardboard standees of the first edition Talisman, and the character cards now feature dial instead of the coloured chits that tend to get jostled out of place when someone bumps the table.
There are also some refinements: character advancement is fixed: what stats you increase is determined by the career track of the character, and not up to you. This is similar to the Dark Heresy RPG that we also played, and ensures that characters stay in character and you don't end up with an Ogryn that has Cunning as his most powerful stat.
What are new to me are the power cards and missions. The first are the familiar Chance cards that a player may hold and play when he chooses to. These also come with the numbers 1 through 6 on them, which the player can use in lieu of rolling a die. The second are "missions within the mission", little side-quests which the character must fulfil which will give them a little prize at the end; completing three of these missions will give you a Relic card, which allows you to enter the final level.
That, by and large, is what I recall from our game.
In terms of gameplay it's very much like Talisman. The challenges are more powerful, with some demons having stats of 13 (vs. yours of maybe 3 to 5 at the start), but the exploding d6 rule allows the occasional heroic victory.
Luck certainly plays an important role here, and if you fall behind sometimes things can get a little depressing as you see your fellow players surge ahead, leaving you with no chance of winning the game.
There is also little inter-player interaction here, meaning there is a bit of a down time between your turns, and there is very little you can do to directly impede your opponent, since player-vs-player combat is forbidden in Relic.
I did enjoy the game, partly because it is Talisman, and partly because it is 40K, and mostly because it's a relaxing way to spend an afternoon with friends rolling dice and having beer and pretzels. That said, I personally prefer a boardgame where play is more antagonistic, or more co-operative, like a dungeon bash where are the players are on the same side.
Relic is, in a nutshell, Talisman in the 40K universe. In its original form (and later incarnations, really), the game is about different characters (of various races and professions) traveling around a board fighting monsters, gaining experience points, allies and artifacts, with the aim of upgrading one's stats so one can eventually find a Talisman and confront the final challenge and win the game.
The game board consists of three circles or levels: the outer one where the encounters are easier, a middle one where challenges are, well, more challenging, and the final circle which one can only enter if one holds a Talisman. In the first two circles the players roll a d6 each turn and may choose whether to move their character clockwise or counterclockwise, thus choosing which space it would land in. In the final circle the progress is in a single direction, and characters have to overcome a series of challenges to reach the final space and then win the game.
In the first two circles, landing on a space usually results in the drawing of an encounter card from a deck, which may require the character to fight a monster, gain a prize, or sometimes an ally. With each monster defeated the player gains experience, which may be traded for improvement in stats.
Each starting character has its own starting stats, equipment, and special rules. When you feel your character has gained enough experience and improvement in the first circle, you move on to the second circle; and when you feel your character is powerful enough to take on the final circle, you likewise move on to the final circle. The thing is, all this time the other characters are doing the same thing, so the balance between gaining experience and making a move on the goal before the others do so is the key to winning.
Now replace the word Talisman with the word Relic, and you have a pretty good idea of what Relic is about.
The fluff aside, Relic is basically Talisman deluxe.
The game components are much more luxurious than the original cardboard standees of the first edition Talisman, and the character cards now feature dial instead of the coloured chits that tend to get jostled out of place when someone bumps the table.
| picture from Board Game Geek |
What are new to me are the power cards and missions. The first are the familiar Chance cards that a player may hold and play when he chooses to. These also come with the numbers 1 through 6 on them, which the player can use in lieu of rolling a die. The second are "missions within the mission", little side-quests which the character must fulfil which will give them a little prize at the end; completing three of these missions will give you a Relic card, which allows you to enter the final level.
That, by and large, is what I recall from our game.
In terms of gameplay it's very much like Talisman. The challenges are more powerful, with some demons having stats of 13 (vs. yours of maybe 3 to 5 at the start), but the exploding d6 rule allows the occasional heroic victory.
Luck certainly plays an important role here, and if you fall behind sometimes things can get a little depressing as you see your fellow players surge ahead, leaving you with no chance of winning the game.
There is also little inter-player interaction here, meaning there is a bit of a down time between your turns, and there is very little you can do to directly impede your opponent, since player-vs-player combat is forbidden in Relic.
I did enjoy the game, partly because it is Talisman, and partly because it is 40K, and mostly because it's a relaxing way to spend an afternoon with friends rolling dice and having beer and pretzels. That said, I personally prefer a boardgame where play is more antagonistic, or more co-operative, like a dungeon bash where are the players are on the same side.
Wednesday, April 17, 2013
Roll with it
As I get older and the available space for storage and the available time for gaming become more limited, I become more selective of what I buy.
I tend to favour "force-multiplier" purchases: items that can be used across rules, scales and/or periods, such as terrain items, or things that can be used with what I already have in my collection, like a set of rules.
One recent such purchase that has just arrived in the main this afternoon are six Gamescience d6s, which I show photographed above with two sets of Gamescience polyhedrals that I already own. The first set was a gift from Adrian, and afterwards I just had to get another set myself because it's so much easier with a couple of sets when you are game-mastering.
They are not cheap dice, given that you can get fancy, themed dice for a fraction of price of their Gamesciene counterparts, but I reckon since dice are one of those cross-games items, I might as well invest in some good ones. With these latest arrivals, I have eight d6 (which are sufficient for our Dux Britanniarum game) and four d10s (6 if I use the d20s too, and which will come in useful for d10-based games).
And speaking of d10-based games and "force-multiplier", I have tagged an order of the "Servants of Ra" starter set on fg's order. We are probably going to use the Empire of the Dead rules for our planned campaign, and I am thinking of styling my faction as The Darkfire Club, a league of extra-evil gentlemen with the power of necromancy; I have a fantasy-Egyptian-themed Blood Bowl team which means I already have several mummy and animal-headed humanoids which I can use as the raised/summoned undead. The bald gentlemen in the starter set is also a dead ringer to my team coach, so I can field them as my faction leader in the "English" and the "native" fashion, as appropriate to the occasion. And incidentally, my Blood Bowl team is also called "The Ra Team"; not terrible original, I know, but there is something to be said for tropes when it comes to pulp gaming...
Sunday, April 14, 2013
Boardgame session: Relic
A few of us in the group have been excited about the game since we've first heard about it, and since Thomas and Adrian could both make the session, we decided we would play it instead of a miniatures wargame.
On the whole it is what it sold itself as: Talisman in the 40K universe. There is probably more book-keeping involved, and some of the encounters were quite over-powered in the early stage of the game, but the basic idea of going around the board in circles and upgrading yourself until you think you are powerful enough for the next level and finally the inner circle is still there.
It's one of those games that is good to have around and I can certainly see us playing it again.
Thursday, April 11, 2013
"Customisable" terrain
It all started with these Fenris standing stones fg got me...
Then I thought: since I am going to make a base, I might as well think of other things I can place onto it to represent other types of terrain!
So after some googling, I bought a pack of these from Fantascape:
I painted them to match the rocks on the base, so that when placed on it the whole will look likethe site of some ruined building.
I'm now making a set of water effect inserts to allow me to use this as a marsh; and once I get the bits I plan to make an undead pit of some sort. Stay tuned.
Since they were of three different sizes, I decided to base them on different-sized round lip bases.
Then I got the idea that I should make an area-terrain piece with three round slots for them that would allow me to remove the individual bases to facilitate placement of figures onto the terrain. The base is basically a piece of of mounting board withe the appropirate sized holes cut into it glued to another, slightly larger piece of mounting board. The edge is given a bevelled effect by masking tape, and the whole thing is textured with some cork pieces and a mix of sand and gravel, then sprayed and painted and finally flocked.
Then I thought: since I am going to make a base, I might as well think of other things I can place onto it to represent other types of terrain!
So after some googling, I bought a pack of these from Fantascape:
I painted them to match the rocks on the base, so that when placed on it the whole will look likethe site of some ruined building.
I'm now making a set of water effect inserts to allow me to use this as a marsh; and once I get the bits I plan to make an undead pit of some sort. Stay tuned.
Wednesday, April 10, 2013
Dux Britanniarum Games 4 and 5
The rest of the guys couldn't make game on Sunday, so fg and I played two consecutive games of our LOTR campaign.
After his string of successes, Badzur thought his next target - an isolated church - would be an easy prize... He was about to be surprised.
fg's rolls meant his forces entered the table right on top of my looting forces and in the two rounds my orcs searched the church they couldn't find any loot. I was lucky to escape with my warlord.
We set up again and rolled the cattle raid scenario. This time, I thought I did well, moving my forces three turns before fg's forces arrive... with the grateful priest who is now part of his retinue.
Two successive defeats leave me pretty much in the same position as before, but give fg two more men. I will need a bit of luck if I am to gain the upper hand... But that's the end of this campaign year and Bzur will have enough time to mull over his defeats and plot his revenge...
For this session we rushed to custome-make a set of activation cards using photos of the leader figures and a free software fg downloaded that is used to make custom Magic cards. It's quite a neat concept and we will probably do the same for future games which have a card activation system too.
After his string of successes, Badzur thought his next target - an isolated church - would be an easy prize... He was about to be surprised.
| While the Dunlending ransack the church for loot, the allies suddenly appear! |
| The flank guard spots the levies closing in to cut off the orcs' retreat! |
| Thorgaut leads the dwarves and men and rout the orc centre. |
| Badzur's men (or rather orcs and goblins) flee, but he will manage to slip the tightening noose with the Dunlending, but have nothing to show for his efforts today. |
fg's rolls meant his forces entered the table right on top of my looting forces and in the two rounds my orcs searched the church they couldn't find any loot. I was lucky to escape with my warlord.
We set up again and rolled the cattle raid scenario. This time, I thought I did well, moving my forces three turns before fg's forces arrive... with the grateful priest who is now part of his retinue.
| Once again, Badzur is surprised by the pesky Belegon and his men. |
| Badzur sends the Dunlending with the livestock ahead while he organises the orcs to fend off the men. |
| Belegon orders the dwarves to head off the Dunlending, while he forms the men into a line of battle for the clash... |
| The orc charge falters before contact; the levies brace the shieldwall... and defeat the orcs! |
| The Dunlending fight off the orcs and drive the livestock towards the safety of the table's edge, but despite Badzur's valiant effort them men manage to catch them and recover the animals. |
Two successive defeats leave me pretty much in the same position as before, but give fg two more men. I will need a bit of luck if I am to gain the upper hand... But that's the end of this campaign year and Bzur will have enough time to mull over his defeats and plot his revenge...
For this session we rushed to custome-make a set of activation cards using photos of the leader figures and a free software fg downloaded that is used to make custom Magic cards. It's quite a neat concept and we will probably do the same for future games which have a card activation system too.
Tuesday, March 26, 2013
A Wargamer in Toledo
I made a daytrip to Toledo while staying in Madrid - the high-speed train covers the 71km in just 30 minutes, giving you plenty of time to see the city.
My main purpose of going to Toledo was to visit the Army Museum, which is the amalgamation of a few army museums in Spain.
My main purpose of going to Toledo was to visit the Army Museum, which is the amalgamation of a few army museums in Spain.
| A flag from the battle of Lepanto in the nearby Santa Cruz Museum. |
| The Museum has a large collection of toy soldier. |
| Moulds |
| Diorama |
| Barding. |
| Suits of plate armour. |
| Polearms |
| Suit of armour for a prince |
| Napoleonic uniform |
| More toy soldiers |
| Artillery |
| Weapons from the Spanish Civil War |
| N for Napoleon |
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