Sunday, February 27, 2011

FPW Game 1

(Cross posted on my own blog here)

The first of 4 games played between me (French) and Martin (Prussian), this one was the "river" map. The larger aim for the French is to either reduce the Prussian forces, or to delay them, such that the Prussian forces approaching along this route would arrive late, or diminished, for the final battle (the fourth game).

The top of the map is East, and the bottom of the map, from which French forces must retreat and Prussian forces give chase, is West, towards Paris. Game mechanics allowed for competitive placement of terrain, and I chose as many pieces of difficult terrain as possible - three hills overlooking the river, and swamps to obstruct movement. Martin got to place the two bridges though, and they were placed in the only remaining avenues of movement.

I set up the Divisional Commander in the village, with the reserve (a regiment of Zouaves, hidden) so he could move them to whichever bridge the Prussian main attack developed on.

On the right side of the table, the southern bridge was held by 2 regiments of the division, with the bulk of the divisional artillery.

As it turns out, the main Prussian attack came across this bridge.

With a 2 to 1 advantage, and a preponderance of artillery, the Prussians quickly forced the crossing, and established a bridgehead.

The French reserve was committed from the village towards the Southern bridge ...

... where the most bitter fighting of the game occurred.

In the end, I made the maximum time limit to delay the Prussian forces, and barely kept the routes of retreat open for the French forces to live and fight another day. A final charge by a lone unit of Prussian Hussars just missed shutting the door on the retreat.

The French lost one entire regiment (the 45th, which I knew from the start was a forlorn hope), and most of their Divisional artillery (ouch). The Prussians lost fewer units, but received casualties throughout, and these two Divisions will arrive late for the final game.

The next two games are going to be tougher: this was the only map with the opportunity to channel the Prussians into clear lanes of advance covered by fire.

The Railroad and Open map are going to see Prussian superiority in artillery tell, I suspect


Dale said...

Nice looking game, but what was the black square slotta-base in one of the photos? Also, what scale are these figures?

captain arjun said...

These are 10mm figures painted by Realistic Modeling - Pendraken, I believe.

The slotta base is a proxy for Mitrailleuse, which were missed when Keith packed my order. Unfortunately we will see more of these in future games as I have a shortage of artillery bases. :(