Spoiler: I am not.
A few months ago I came upon the kickstarter for Knock!, an OSR "zine", and liked the look of it enough to back for a physical copy. It wasn't cheap, but I thought a physical copy would be better for appreciating the art and finding the articles I wanted.
I received my copy a couple weeks ago, and I was glad I made that choice.
Now I am not someone who appreciates a thing simply for its beauty; even when I get something beautiful, it is for what it represents, and what it advertises about myself (i.e. vanity).
But this thing.
This zine here is a joy to behold and to hold. The artwork within are so evocative and varied, and the layout so whimsical, one could spend hours poring over the pages.
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Actual photo of me reading Knock! #1, 2021 - colourised |
The text are of course good and useful too, but they are apart from the physical quality of the book: the texture of the paper, the heft, the boldness of the colours, the contrast, the use of non-parallel layout... Suffice to say that I will be backing issue 2 of the zine later this year.
The text did, however, cause me to ask myself: am I an Old School Revival DM?
That question in turn begs the questions: what is an OSR style game? What other styles of games exist besides the OSR style? Is this a binary thing, a spectrum with two ends, or a multi-dimensional measurement thing?
There are articles aplenty already written on what defines an OSR game, and having read several of these and the zine, I came to the conclusion that I am not an OSR DM.
Well, not entirely anyway.
There are aspects of the OSR style that I like and employ in my campaigns, such as a grittiness instead of high fantasy (something often said of 5E) and emphasis on player-based solutions instead of character-based solutions (again, 5E).
At the same time, there are aspects of the OSR style that I do not enjoy, such as the "gonzo" style dungeon, where the whimsical and unexplained exist seemingly just to impress, but make no sense.
Of course neither of these preferences/peeves are absolute; depending of the campaign I am playing, I may occasionally embrace the gonzo (as I did when I ran a short White Plume Mountain mini-campaign), or I may handwave away the logistical problems like money and encumbrance (as I did when running my Space Opera campaigns).
I do, however, have a preference when it comes to running my staple fantasy campaign in Terrinoth, and I hope to pen down these thoughts in the future, both as reference for myself, and any new GM who might find them useful.
In the meantime, do consider getting a copy of Knock! #1 from here.
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