We played a game of Strandhogg in around two hours, which gave us plenty of time to chat over drinks and chips afterwards.
For this game I wanted to field my dwarf warriors instead of my rangers to see how the new stats and unit configuration works, so I picked a suitable scenario from the Warhammer Skirmish booklet.
The battle depicts a goblin incursion into dwarven territory, the boundary which is marked by a stream. The goblins attempt to cross at the ford, which is guarded by a dwarven ballista.
Besides the ballista the dwarves have three warbands: one huscarl and two warriors warband. The goblins have three warbands of foot, one of warg riders, and are joined by a troll.
FG began the assault with a warband of warriors on foot, followed by the warg riders. The ballista dropped a few goblins, but as they surged across the ford the crew had to relocate themselves as the huscarls move forward to cover their movement.
On both flanks the warbands threw out their archers to pick off the advancing goblins.
The warg riders made first contact, charging against the shieldwall of huscarls. The melee here would last a few rounds and draw in the foot warbands from both sides on the dwarven left flank, but the dwarves finally emerged victorious.
On the right flank the dwarven archers retreat uphill as the goblins close, while the warriors come off the hill to form a shieldwall. The dwarven warriors are given better Melee rating than the goblin warriors, but as d10 is used to resolve combat, the combat is not always a sure thing; in addition, the goblins' armour gave them a fair chance to survive a blow. What told however was the goblins' lower Courage rating, which meant they didn't always charge into melee as ordered and could not capitalise on their numerical advantage, and they were more prone to losing figures through failed Morale rolls.
The goblin king attempted to shore up that flank by joining the melee, but was also killed.








