Monday, May 04, 2015

Dungeon Crawl Game 3

A warm welcome for the party!
fg and I played Game 3 of our dungeon crawl campaign yesterday.

This particular scenario (and to a large extent the whole campaign) is based on the old D&D module "Red Hand of Doom".

After the last scenario, the party learn that the goblins are gathering allies to launch a massive attack on the human settlements in the region. One of these is a lich who has been sealed up in his dungeon by an order of monks long time ago.

The party travel to the monastery to learn that they were attacked by goblin raiders who carried away their dead a few days ago. Following the tracks of the goblins, they arrive at the entrance of the dungeon to find that the holy seal on the doors have been broken.

They enter the dungeon, fight off a horde of zombies, defeat the lich's two lieutenants, but find themselves too weary to defeat him. Impressed by their abilities, the lich offers them a deal: he had been blackmailed into providing an undead army for the goblins, who somehow came into possession of his phylactery (or horcrux); if the party recovers his phylactery, not only will he not provide the goblins with an army, he will fight on their side.

With no means to defeat the lich for good, the party agrees.

Surely no harm can come from digging around this pit of bones...

Argh!

Instead of using a randomly-generated dungeon, I used the Temple of Abaddon battlemap from Lord Zse Zse Works I bought earlier for our RPG campaign.

The whole dungeon laid out.

After the game, we played another game of Imperial Assault. The Rebels win their first game. I suspect I am not using the reinforcements as I am supposed to...



Friday, May 01, 2015

Skaven Chieftain


I have been trying to get a cheap, single stormvermin standard bearer figure to use as a Battle Standard Bearer since Thomas asked me to find him one, but they tend to be expensive and not sold as singles.

Then I came upon this Games Day shaken chieftain which looks quite the part.

The figure is actually rather strange. His one good eye is looking to the rear, and the way he is holding his weapon and standard means that if you faced the standard to the front, he cannot rank up with other figures. And then his knee armour seem to be sewn to a skirt?

Still, with him done we are one step closer to fielding a skaven army. Hopefully that happens before the whole Warhammer world implodes...


Sunday, April 26, 2015

May Giveaway


For May I am giving away the WRG George Gush rules and lists.

Let me know if you are interested by leaving a comment, and I will draw a recipient on the 15th of the month. This is not a first-come, first-serve offer.

The offer is free; once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage. I am doing this not to get some money back, but to give these rules a good home. If you want to pay back somehow, I ask that you make a small donation to a local charity, or consider doing the same thing I am doing and give some rulebooks that you no longer use a chance for a new lease of gaming life.

Good Luck

Also, will Robert Hingley please contact me to claim your prize from the March giveaway please?

Friday, April 24, 2015

Night Goblins


I still lack the squig hoppers by fg, and will be replacing some of the spearmen from the squig herder unit with official herders (and maybe more clubbers) figures, but this is the bulk of the 2000 point All Night Goblin army I have cobbled together.

30% of the figures are Adrian's and the rest all second-hand figures bought off ebay and then refurbished or (for a few) repainted. I will need to do up some uniform-looking movement trays for the smaller units. but I think the bulk of the work is done.

Perhaps some Night Goblin-themed terrain pieces next?

Wednesday, April 22, 2015

Dungeon Crawl Game 2


fg and I played the second game in our dungeon crawl campaign last night.

This time I used the print-on-demand Small Tile: Dungeon Core Set from Heroic Maps. The card is a little thin, but used on a non-slip surface they work well enough.

The party tracks the goblins who have stolen the farmer's pig back to their lair, and a series of sharp fights manage to kill the goblin chief, take a couple of prisoners, and recover the pig (and for some strange reason) a goat.

Among the loot they have taken from the goblins' lair they find a map, and after interrogating the goblin prisoners, they learn of the sinister plot behind the map...

The dwarf bashes down the door and the party surprise a goblin mutant, a goblin shaman, and a couple of, well, goblins.

Friday, April 17, 2015

Squigs!


One of the two things that make a night goblin army so irresistible to me are the squigs. The squig models from GW can be expensive though, so I decided to use the 'War Haggises' from Black Hat Miniatures as a substitute. They look like a cross between GW squigs and the jib jib from Steve Jackson's Sorcery!

A jib jib, apparently Steve Jackson's favourite creature in all his Fighting Fantasy books.

I have also used 'normal' night goblins as herders instead of the official herder miniatures.

With this unit completed, my All-Night Goblin army is ready save for a unit of squig hoppers fg will be painting. Once I get the movement trays made I will pose them for a group shot.

Next up are a unit of 40 clanrats to refurbish...

Thursday, April 16, 2015

Dungeon Crawl Game 1



fg and I played the first game in our Savage Worlds dungeoncrawl campaign last night.

The adventurers were having a pint at the local when inconsiderate goblins attacked and started looting and burning buildings down.

Unfortunately for them the village was hosting not just the four player characters, but also a dwarf warrior and a mage who were in the neighbourhood too.

The good guys made short work of the attackers, but not before they escaped with the farmer's prized pig. Now the adventurers must track the goblins back to their lair to save its bacon!

Sunday, April 12, 2015

Fimli and Grodo


I like dungeon crawl games - they are like the comfort food of wargaming.

fg and I are planning to have dungeon crawl campaign using the Savage Worlds rules and some dungeon tiles I ordered (yes, I know I have already got several...).

We are each going to run two characters. fg is going to run an elven prince and a human witch, and I will be running a halfling thief and a dwarven fighter.

I am calling them Grodo and Fimli until I can think of better names for them.

Grodo is a GW LOTR Merry from the boxed set. Or maybe Pippin - I can't tell the two apart in the book or the movie, much less in miniatures form. I have made him a thief who is curious, greedy, and big-mouthed, so he is definitely one of those people you don't want to hang around.

Fimli is also from the GW LOTR range, in this case one of the Iron Guards. Fimli I am planning to make a dual-wielding mercenary who is arrogant, stubborn, but loyal, which explains why he hangs around Grodo. Fimli is a rather successful mercenary, which explains his fancy kit.

And while we are on the topic of halflings, I learnt about this little beauty from Westfalia Miniatures.


I think he will find a place in my unit of crossbowmen.

Friday, April 03, 2015

Night Goblin Fanatics


One of the things that makes a Night Goblin army so much fun is of course the fanatics. I am putting together an All-Night Goblin army (that's an army made up of night goblins, not an army of goblin that goes on throughout the night...) just so that I can field these little bundles of craziness.

And the squigs.

So two; two of the things that make a Night Goblin Army...

I am almost done with the army now - I've refurbished about 170 figures and will be painting some Black Hat Miniatures War Haggis to use as squigs. Combined with the Night Goblins Adrian has painted and the Squig Riders that fg is going to paint, I should have 2000 points there.

Next on the list will be another 40 skaven clanrats to refurbish (I know I said I wouldn't...), then hopefully after them I will be painting the WOTR Light Cavalry by Perry.

Wednesday, April 01, 2015

April Giveaway


For April I am giving away a quartet of ancient ancients rules.

These are from the 70s and 80s, full of charts and tables and probably only good for collecting rather than playing these days.

Let me know if you are interested in getting either of the bundles by leaving a comment, and I will draw a recipient on the 15th of the month. This is not a first-come, first-serve offer.

The offer is free; once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage. I am doing this not to get some money back, but to give these rules a good home. If you want to pay back somehow, I ask that you make a small donation to a local charity, or consider doing the same thing I am doing and give some rulebooks that you no longer use a chance for a new lease of gaming life.

Good Luck

Also, will Robert Hingley please contact me to claim your prize from last month's giveaway please?

Wednesday, March 18, 2015

Imperial Assault

"Let's find out what's behind Door Number 2!"

fg and I played the first two games of an Imperial Assault campaign last night. The game is apparently descended from Descent (which I have always thought sounded like a horror-themed game) and if the apple doesn't fall far from the tree, I think I might give the latter a try too.

The rules are largely easy to grasp, although like with X-Wings I imagine we aren't using all the bells and whistles like we should to maximise the play options. The scenarios seem to link logically,which is always nice.

fg has replaced some of the figures with prepainted ones from the Star Wars miniatures game, which does improve the visual appeal.

Sunday, March 15, 2015

The Men Who Would Be Kings Playtest 2


Dan has already announced his next set of rules for Osprey, so I need no longer keep the title of the rules secret. The playtesters recently received an updated draft of the rules, and I played a small action this afternoon to test out the effect of hard cover.

I set up three units of British infantry against two units of sepoys defending a breached wall and a building behind it.

The British advanced two units to within close range and began delivering volley fire while keeping themselves at long range of the sepoys' obsolete rifles (technology, yeah!). The hard cover however gave the sepoys a fighting chance as they managed to force one British unit to retreat before they were forced to abandon the wall.

The third British unit then began to advance into the breach, weathering the fire from the sepoys still holding the building. Eventually they made it into contact, but still the mutineers were hard to evict until a second unit was thrown into the melee.

Into the breach!

In terms of points the British were more than twice the value of the sepoys, so this little action illustrated the effectiveness of a double-layered defence.

Monday, March 02, 2015

Grey Seer


Here is the last of the skaven figures I have and plan to paint. I am still looking for a nice figure to use as a Battle Standard Bearer, but other than that, I am done with skavens for now. This figure, like many of the older metal figures, was a delight to paint.

The next project in line is the refurbishment of a unit of 50 Night Goblins, which should see me to the arrival of the Perry WOTR Light Cavalry.

Sunday, March 01, 2015

March Giveaway


In honour of Leonard Nimoy, this month's giveaway features a bundle of sci-fi rules which, while may not have lived long, certainly prospers in the form of its descendent.

Up for grabs are Laserburn, Advanced Laserburn, and the Imperial Commander supplement. As you can see by the labels, I got them from Spirit Games (a long time ago).

Again, the rules are:

Let me know if you are interested in getting either of the bundles by leaving a comment, and I will draw a recipient on the 15th of the month. This is not a first-come, first-serve offer.
The offer is free; once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage. I am doing this not to get some money back, but to give these rules a good home. If you want to pay back somehow, I ask that you make a small donation to a local charity, or consider doing the same thing I am doing and give some rulebooks that you no longer use a chance for a new lease of gaming life.

Good Luck

Thursday, February 26, 2015

Claymore Castings Crossbowmen


I know I say this a lot, but these are some of the best-sculpted figures I own. They are the French crossbowmen recently released by Claymore Castings, which has become my "company to watch". There are 3 packs of 4 figures in this release, so I bought them all. The detail and animation on these figures are just amazing, as is the engineering. The "cross-piece" (bow and bowstring) comes in a separate piece, and as you can see some bows are drawn, some are not, and some have quarrels in them... which means each piece is specific to a figure! At least one of the pieces had the tip of the quarrel on the bow piece, and the shaft on the stock, and one had the hand on the bow piece! And the thing is, everything fits together so well, I bet you can't tell which figure had which combination.

The pavises are from the Perry WOTR European mercenaries box set.

Here are the figures shown separately. About half of them must have played Skyrim, because they are wearing some form of knee armour.



I show the last figure separately, because it is probably my favourite of the lot; check it out: he is holding a crossbow bolt in his teeth!



The next release from Claymore Castings is Hundred Years War knights, which I may not get; but I will be keeping an eye for figures I can use.

The next purchase for this army is likely to be the WOTR light horse box set from Perry, which will be released at Salute this year. After those my army may be considered "complete". I think.

Sunday, February 15, 2015

Warhammer Fantasy Spell Markers

I am not a big fan of magic in my fantasy wargames, and my Empire army doesn't even have a wizard. I do field a Warrior Priest though, and he has prayers which he can use to either increase his unit's attack strength or its defence. It can sometimes be hard to remember which one is effect during a turn, so I made a couple of markers for them.

They are just spare bits from my bits box, glued to a plastic 20mm base and painted in monochrome.

Shield of Faith and Hammer of Sigmar

I wanted to make something for my Night Goblin army too, which does have a few shamans (because they can't survive without a few). I assume the spell I will use most often is Sneaky Stabbin', but instead of using just bit of a weapon I decided to use a spare goblin figure I had.



Perhaps I should have based him on a round base to make him stand out, but on a square base he can be used in a unit in case I needed an extra figure.

Wednesday, February 11, 2015

SAGA - LOTR Edition

fg bought a copy of SAGA: The Crescent and the Cross and we tried the rules using some Lord of the Rings battleboards that he found.

We set up a 4 point game using his Gondor troops and my Moria goblins.

The warbands face off in the ruins of Osgiliath.

The men of Gondor push the goblin archers from their cover behind the low wall and advance!

A goblin counter-attack force the warlord to a corner.

The warlord cuts down a troll... with a little help.

I have read about SAGA but have not had a chance to play it. I had imagined that the game is a bit "gamey", relying on the right combo of dice to perform some super-action that wins the game for you. In reality one seldom has the chance to wait for the right combination of dice to come up as he is constantly under attack by the opposing side.

Still, as a skirmish game I didn't find it substantively different or superior to the other ones we have been playing. Perhaps some of the new rules in The Crescent and the Cross may make the game more interesting?

Sunday, February 08, 2015

Hector


Despite the lack of updates, I *have* been painting - just not so urgently as there isn't an immediate project that I *need* to paint for.

One of the projects I have been painting is this "Hector on chariot" by Redoubt Enterprise. I am a little disappointed by the quality of the sculpt and I had difficulty making out how to assemble the chariot as I ordered two which came in separate ziplocs but then I mixed them up and... well, an instruction sheet included in the package or available on their website would have been nice. I have a feeling I did something wrong because the chariot is sort of tilted backwards...

I painted Hector according to the Connolly illustration, which seems to be what Redoubt based their figure on too. I haven't figured out how I want to flock the chariot base, or how I am going to secure the figures to the chariot and still be able to remove them during the game.

In fact, I haven't even figured out which set of rules I am going to use the figures with when I eventually get enough painted for a game, but I do know whichever set of rules I settle on, I will need to track some stats on the chariot using dice.

Because I saw these cool dice-holders from Warbases and I knew I had to use them somehow.


The dice can be used to mark number of javelins, speed of the chariot, hit points/morale of the hero... something.

Monday, February 02, 2015

February Giveaway

Last month's giveaway had a grand total of one participant, so I am upping the ante this month.

Since my last post was about a set of colonial rules, let me offer the following this month:


On offer are Chris Peers' Ever-Victorious Armies, The Kris and the Flame supplement for The Sword and the Flame, and the Colonial Campaign's Ethiopian supplement.

Again, the rules are:

Let me know if you are interested in getting either of the bundles by leaving a comment, and I will draw a recipient on the 15th of the month. This is not a first-come, first-serve offer.
The offer is free; once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage. I am doing this not to get some money back, but to give these rules a good home. If you want to pay back somehow, I ask that you make a small donation to a local charity, or consider doing the same thing I am doing and give some rulebooks that you no longer use a chance for a new lease of gaming life.

Good luck.

Sunday, February 01, 2015

Colonial Rules Playtest

I am playtesting another set of rules for Dan, this time for colonial warfare. The rules are primarily meant for individually-based figures, but since all I have for the colonial period are my 15mm Indian Mutiny figures based on elements, I used them for the test game.

I set up a simple encounter battle, where a British/EIC relief force on their way to... some besieged garrison finds their way blocked by a force of sepoys and badmash.

The set-up

The British bring their gun to bear and commence counter-battery fire, while the infantry close in. The cavalry executes a deep flank around the hill to the right. The mutineers counter the move by moving two units to the flank.

A fierce fire-fight ensues. Casualties mount on both sides.

The rebel gun is taken out! The mutineers push their right flank forward. What's taking the cavalry so long?

The cavalry finally reach the rebel flank, but the mutineers are ready for them!

The cavalry is destroyed in a quick melee, and the badmash engage the British left in hand-to-hand combat...

... and are driven back! But the mutineer left flank now turns around and begin to threaten the weakened British centre.

The British fall back and form a new line of defence anchored by their gun; a whiff of grapeshot should save the day: 8 dice, needing 4+ to hit...

Really?

In the end the British were overwhelmed by the mutineers and wiped out. There are not yet any "army morale" rules in the current draft, so it was a fight to the last man. What the game did show is that the force ratio recommended in the rules is about right. I probably should have reduced the shooting skills of the sepoys a bit more, although with the good die-rolls they were making I doubt it would have made a difference.

I think the problem here was that I was over-confident with the British, while I played the mutineers more cautiously; the British should have engaged the mutineers at long range, capitalising on their superior artillery drills and longer rifle ranges (compared to the obsolete ones used by the mutineers, which were the spark that started the whole mutiny). The cavalry was too weak to take on infantry on its own, and should have been held back for pursuit, riding down individual units of mutineers that are suffering from morale penalty.

I think I should give this scenario another go another day.

Monday, January 19, 2015

Blood Bowl Game 4

The apothecary attends to Achilles. In the background the Black Orcess feigns innocence.
First game of the year!

fg and I decided to play a weekday game of Blood Bowl.

The game was particularly bloody, and we each had one player brought back to life by our apothecaries, and at one point in the second half I was playing with 4 players down.

The orcs managed to score a touchdown in each half, while I barely managed to escape a scoreless game by passing to and then sprinting one of my Bull Centaurs to the endzone.

fg's team managed a few more advancements, while mine only managed one - this will make the next game harder for me, unless I can gain some inducement.

Thursday, January 01, 2015

D&D Stone Giant Elder repaint


The rules for giants in Warhammer are quite fun, and so I wanted to paint one up for Adrian's Orcs and Goblins army; problem is, the official model is expensive.

After some googling, I got myself a D&D Stone Giant Elder which I did a minimal conversion on to end up with the fellow pictured above. I swapped his head for that of a Warhammer Ogre, and also cut the top half of his soft, curved club and grafted the hard plastic club from the Warhammer Ogre sprue.

Getting the flesh paint done on such a large figure was not easy - I needed several coats before I had an even finish. It also took me a while to decide what colours to paint his clothes. In the end I decided they were mainly leather and fur, and that he used part of a medieval tournament tent as his belt, and the kilt and bucklers from an unfortunate Scotsman for the top half of his... well, top.

One problem with buying the prepainted D&D figures online is that there is usually no indication of the size of the model. Fortunately, this model is just the right height for a Warhammer giant, being 7.5cm from sole to top of his (swapped) head, and would be 10cm if measured he was standing straight.

You can get an idea of his size from the picture below, which shows the 5cm x 7.5cm base I glued him on.


January Giveaway


In November 2013 I gave away a couple of bundle of rulebooks, and I was planning to continue to do so but 2014 started off bad for me. Anyway, things are more settled now and I want to continue to give away some of my stuff over the next few months.

The offer this month is on a copy of Contemptible Little Armies, pictured above.

The "rules", once again, are:

Let me know if you are interested in getting either of the bundles by leaving a comment, and I will draw a recipient at the end on the 15th of the month. This is not a first-come, first-serve offer.
The offer is free; once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage. I am doing this not to get some money back, but to give these rules a good home. If you want to pay back somehow, I ask that you make a small donation to a local charity, or consider doing the same thing I am doing and give some rulebooks that you no longer use a chance for a new lease of gaming life.

Good luck.